I currently work at Facebook as a Production Engineer, working on storage systems.
I was at Riot Games as a full time Engineer between July 2017 and October 2019, on the Infrastructure/Platform team. My team aimed to make containerized databases that anyone at Riot can deploy worldwide in under 5 minutes.
Prior to that, I held various "RSDE"-like positions at UW-Madison, as well as other smaller contract-based and/or temp software jobs.
I obtained my MS in Computer Sciences at Wisconsin-Madison, focusing on systems and distributed systems, broadly. I also completed my undergrad there. I have a passion for learning and helping/teaching others, especially when it comes to CS and programming.
Here is a link to my Github Profile.
Here is a link to my Personal Webpage