When is 2d sparse numerical integration by Voronoi regions better than using triangular mesh elements I've inherited some numerical analysis code that integrates a 2D function that is only
known at a large set of unstructured points.
The way it does this is by Delauney triangulating the domain using the sample points, and then calculating the area of the Voronoi cell at each point, and using that as the weight associated with each point. Neglecting edge effects the sum of the areas will total up to the area of the domain, and so it seems a valid approach - but not how I'd approach it.
I'd use the Delauney triangulation and derive the weights from the finite element style basis function at each vertex. (1/3 the area of the sum of the triangles with the same vertex.). Again the functions weights sum to the area of the domain.
It seems in 1D the two approaches would be the same, but I don't think this is the case for 2D. 
So my question is are there known advantages/disadvantages for each style of numerical integration?
 A: Apart from the observation that the two methods seem to be (or rather should be) equivalent,
using the Delaunay triangulation, without the Voronoi detour, seems to be the most straightforward.
Furthermore it is more convenient to first determine the integral over
one (Delaunay) triangle and then simply sum up over all triangles;
nothing is gained with gathering triangles at the same vertex, for the reason that a summation of numbers can be in any order.
Precise formulation for one triangle $\Delta$ with vertices $(x_1,y_1),(x_2,y_2),(x_3,y_3)$ 
and function values $(f_1,f_2,f_3)$ at these vertices (in case you didn't know this already):
$$
\iint_{\Delta} f(x,y)\,dx\,dy = \frac{1}{2}
\det\begin{bmatrix} (x_2-x_1) & (x_3-x_1) \\ (y_2-y_1) & (y_3-y_1) \end{bmatrix}
\frac{f_1+f_2+f_3}{3}
$$
Then sum up over all triangles in the domain / mesh $\Omega$ :
$$
\iint_{\Omega} f(x,y)\,dx\,dy = \sum_{\Delta} \iint_{\Delta} f(x,y)\,dx\,dy
$$
And that's it. So I'd vote for your approach, apart from minor details.
Sideways note. Actually, Delaunay triangles and Voronoi regions are
dual to each other.The former concept is the more favorite with Finite Element Methods, while the latter concept is the more favorite with Finite Difference/Volume methods. My personal bias is the unification of both;
Voronoi regions are at page 13 in the following reference :
2-D Elementary Substructures .
Delaunay and Voronoi regions.


Picture on the left: (Delaunay) triangle with medians
    and regions tentatively called Delaunay regions
    (hoping this nomenclature has not been claimed already somewhere)
Picture on the right: same triangle with perpendicular
    bisectors and Voronoi regions

It is easy to show that the area of a Delaunay region is $1/3 \times$
the area of the (Delaunay) triangle.Proof. Without loss of generality,
let $A = (0,0)$ , $B = (x_B,y_B)$ ,  $C = (x_C,y_C)$ , then the
area of e.g. the Delaunay region $APZQ$ is:
$$
\frac{1}{2} \det\begin{bmatrix} x_B/2 & (x_B+x_C)/3 \\  y_B/2 & (y_B+y_C)/3 \end{bmatrix} +
\frac{1}{2} \det\begin{bmatrix} (x_B+x_C)/3 & x_C/2 \\  (y_B+y_C)/3 & y_C/2 \end{bmatrix} =
\frac{1}{3} \times \frac{1}{2} \det\begin{bmatrix} x_B & x_C \\ y_B & y_C \end{bmatrix}
$$
So we may safely conclude that the numerical integration procedure
as proposed in this answer is equivalent with numerical integration
over Delaunay regions (collected around a vertex).
Finding the area of a Voronoi region is far more complicated (I think).
It is clear from the pictures, however, that weighting function
values with Delaunay regions is at least different from
weighting function values with Voronoi regions (except for equilateral triangles).

UPDATE. Without loss of generality again, let $A = (0,0)$ , $B = (x_B,y_B)$ ,  $C = (x_C,y_C)$ , then the
area of e.g. the Voronoi region $APMQ$ is:
$$
V = \frac{\left[(x_B^2+y_B^2) - (x_B x_C + y_B y_C)\right]\left[x_C^2+y_C^2\right]}
{8(x_B y_C- y_B x_C)} +
\frac{\left[(x_C^2+y_C^2) - (x_B x_C + y_B y_C)\right]\left[x_B^2+y_B^2\right]}
{8(x_B y_C- y_B x_C)}
$$
Coded in a little (Delphi) Pascal program - the function call $V(A,B,C)$ is to be memorized:

program Voronoi;
type
  point = record
    x,y : double;
  end;
function V(A,B,C : point) : double;
{
  Area of Voronoi Region
  in Delaunay triangle
}
var
  O1,O2 : double;
  p,q : point;
begin
  p.x := B.x-A.x; p.y := B.y-A.y;
  q.x := C.x-A.x; q.y := C.y-A.y;
  O1 := (-q.yp.y+p.xp.x+p.yp.y-p.xq.x)(q.xq.x+q.yq.y)
      / (p.xq.y-p.yq.x)/8;
  O2 := (-q.yp.y+q.xq.x+q.yq.y-p.xq.x)(p.xp.x+p.yp.y)
      / (p.xq.y-p.yq.x)/8;
  V := O1+O2;
end;
procedure test;
{
  Sum of Voronoi areas must be
  Area of Delaunay triangle
}
var
  A,B,C,p,q : point;
begin
  Random; Random;
  p.x := Random; p.y := Random;
  q.x := Random; q.y := Random;
  A.x := 0; A.y := 0; 
  B.x := p.x; B.y := p.y; 
  C.x := q.x; C.y := q.y; 
  Writeln(V(A,B,C) + V(B,C,A) + V(C,A,B),
    ' =',(p.xq.y-p.yq.x)/2);
end;
begin
  test;
end.

Thus, quite in general, the numerical integration procedure is as follows:
$$
\iint_{\Delta} f(x,y)\,dx\,dy = w_1 f_1 + w_2 f_2 + w_3 f_3 \qquad ; \qquad
\iint_{\Omega} f(x,y)\,dx\,dy = \sum_{\Delta} \iint_{\Delta} f(x,y)\,dx\,dy
$$
Where:


$w_1=w_2=w_3=1/3 \times$ area of triangle , for the Delaunay regions approach
$w_1 = V(A,B,C)\, , w_2 = V(B,C,A)\, , w_3 = V(C,A,B)$ , for the Voronoi regions approach

Consider all Delaunay / Voronoi regions around a vertex. For simplicity, assume that
the associated triangles form a regular polygon with $N$ edges,
such that each top angle of a triangle is $\phi=2\pi/N$ . All
triangles are isoceles, hence $\;x_B^2+y_B^2=x_C^2+y_C^2=L^2\;$ and we can
easily determine the ratio ( area of a Delaunay region ) / ( area of Voronoi region ) ,
with the cosine rule for an inner product and the sine rule for a determinant:
$$
\frac{L^2\sin(\phi)/2/3}{2\left[L^2-L^2\cos(\phi)\right]L^2/\left[8L^2\sin(\phi)\right]} =
\frac{2}{3}\frac{\sin^2(\phi)}{1-\cos(\phi)} \quad \Longrightarrow \\
\frac{\mbox{Delaunay}}{\mbox{Voronoi}} = \frac{2}{3}\left[\,1+\cos(\phi)\,\right]
$$
It follows that Delaunay = Voronoi for $\,1+\cos(\phi) = 3/2\,$ hence $\,\phi=\pi/3$ ,
as expected (equilateral triangles) . Furthermore Delaunay > Voronoi for $\,\phi<\pi/3\,$
and Voronoi > Delaunay for $\,\phi>\pi/3$ . Especially for obtuse triangles (negative cosine) the ratio
can become nearly zero, which means that the Voronoi regions can become much
larger than the Delaunay regions, thereby giving a seemingly unreasonable high weight
to an associated function value.
Let $\;a=\sqrt{x_B^2+y_B^2}\;$ and $\;b=\sqrt{x_C^2+y_C^2}\;$ . Then for those who want the above WLOG :
$$
\frac{\mbox{Delaunay}}{\mbox{Voronoi}} =
\frac{4/3\,a^2b^2\left[1-\cos^2(\phi)\right]}{2a^2b^2-ab(a^2+b^2)\cos(\phi)}
$$
Solving for the three cases $\;<1,=1,>1\;$ is then equivalent with solving a quadratic equation 
for $<0,=0,>0$ , i.e. where the following parabola is positive/zero/negative, with $\;x=\cos(\phi)$ :
$$
y = x^2-\frac{3}{4}\frac{a^2+b^2}{ab}x+\frac{1}{2}
$$
A: The PhD thesis of Willem Schaap ("DTFE: the Delaunay Tessellation Field Estimator" University of Groningen, Kapteyn Astronomical Institute) discusses Voronoi versus Delaunay weighting schemes for re-sampling irregular point sets on to a regular grid: http://irs.ub.rug.nl/ppn/298831376.  
Once re-sampled you can integrate, take FFT's and so on.  Schaap gives cogent reasons as to why the Delaunay weighting (DTFE) is to be preferred over Voronoi weighting (VTFE).  This has been used widely in the analysis of astronomical data sets.  There are generalisations to get higher levels of continuity, if necessary, using "Natural Neighbours" on a Delaunay tessellation  (http://arxiv.org/abs/1107.1488).   
A: Another not complete answer, but I've actually performed some numerical studies of the two cases: TLDR; For most cases they're almost indistinguishable.
I suspect that this is related to the observations in Han de Bruijn's answer - and that the Delaunay and Voronoi regions are close to the same size, since the Delaunay triangulation tries to produce "nice" triangles.
All my studies were in the $[-1,1]\times[-1,1]$ square, using between 100 and 10,000 points and the results taken from 20 repeats.
The points were stratified (as they are in my real data), such that the points are essentially grid points + uniform noise equal to the grid spacing. (This results in better convergance and nicer triangulations than would be expected from truly random data). The edges of the domain were handled by adding "ghost" points which contributed to the triangulation and calculated weight of neighbouring non-ghost points, but were not used in the summation to calculate the integrals.
The functions I used were:
X
$$f(x,y) = x$$
Constant Ball
$$f(x,y) = \begin{cases} 1 & r < 0.75 \\ 0 & \textrm{otherwise} \end{cases}$$
Ball X
$$f(x,y) = \begin{cases} x & r < 0.75 \\ 0 & \textrm{otherwise} \end{cases}$$
Ball XY
$$f(x,y) = \begin{cases} x\;y & r < 0.75 \\ 0 & \textrm{otherwise} \end{cases}$$
Smooth Ball XY
$$f(x,y) = \begin{cases} w(r)\;x\;y & r < r_{max} \\ 0 & \textrm{otherwise} \end{cases}$$
Where 
$$
r_{max}=0.85 \\
z = r/r_{max} \\
w(r) = (1-z)^2 * (2z+1)
$$
Graphs of the convergence can be seen here (mean absolute error are the left graphs, max absolute error from the 20 iterations is the right graph).
, Blue lines are Delaunay, Red Voronoi, Yellow has all weights set to 1.0, and Green has them set to random 0-1 values.
The interesting results are, the Blue and Red lines seem qualitatively the same in all cases. They only differ from the Yellow lines for two cases:


*

*$f(x,y)=x$ for which Voronoi and Delaunay are behaving worse than Uniform case - suggesting they're not behaving correctly at the edges on the domain. However this appears to be a constant offset in log-log space, suggesting that it is not a degredation in the rate of convergence.

*The smooth ball - where they both behave better than uniform, and this appears to be a difference in the rate of convergence - suggesting that the convergence is limited by the discontinuity across the ball edges in the other cases.
The best that I can conclude from this is that for several simple cases the two algortithms have similar convergance rates, in some cases better than uniform weighting, but you need to be careful about edge effects.
It may be interesting to examine A smooth X Ball case - but I've run out of time to burn on this.
