I am not really sure if I understand the phenomenon of gimbal lock correctly.
Say I have a vector $\begin{pmatrix} x\\ y\\ z \end{pmatrix}$.
And I want to keep the vector's length fixed but move it in a given direction with respect to the $x, y$ or $z$ axis - i.e. rotate it in that direction.
So, for instance, if I want to rotate it $30$ degrees about the $z$-axis, I would multiply by the matrix $$\begin{pmatrix} \cos(30°) & -\sin(30°) & 0\\ \sin(30°) & \cos(30°) & 0\\ 0 & 0 & 1\end{pmatrix}_.$$
And likewise for the other two axes. Will some sequence of these rotations eventually cause "gimbal lock?" Or will no problem arise using this method?