I am currently learning to use normalized vectors in the computer games I'm creating.
I've learned that in order to know "the angle" between two vectors, I need to use Dot Product. This gives me a value between $1$ and $-1$. $1$ means they're parallel to each other, facing same direction (aka the angle between them is $0^\circ$). $-1$ means they're parallel and facing opposite directions ($180^\circ$). And $0$ means the angle between them is $90^\circ$.
But I want to know, how to convert the dot product of two vectors, to an actual angle in degrees.
For example, if the dot product of two vectors is $0.28$. How can I convert it to an actual angle, between $0^\circ$ to $360^\circ$?