You should really define your goal better. Here are some suggestions, with links to amazon.
Mathematics and physics for programmers by Danny Kodicek, this if you are interested in game programming:
http://www.amazon.com/Mathematics-Physics-Programmers-Charles-Development/dp/1584503300/ref=sr_1_15?s=books&ie=UTF8&qid=1377089245&sr=1-15&keywords=mathematics+for+computer+science
Comprehensive mathematics for computer scientist, volume 1 and 2, by Guerino Mazzola, Gérard Milmeister and Jody Weissmann. This includes a lot of topics from which to pick and choose!
http://www.amazon.com/Comprehensive-Mathematics-Computer-Scientists-Universitext/dp/3540208615/ref=sr_1_18?s=books&ie=UTF8&qid=1377089385&sr=1-18&keywords=mathematics+for+computer+science
Concrete mathematics, A foundation for computer science, by Ronald Graham, Don Knuth and Oren Patashnik. This is useful for analysis of algorithms, and a lot of fun. Really calculus one with integrals replaced by sums.
http://www.amazon.com/s/ref=sr_pg_2?rh=n%3A283155%2Ck%3Amathematics+for+computer+science&page=2&keywords=mathematics+for+computer+science&ie=UTF8&qid=1377089202
Geometric algebra for computer science: an object-oriented approach to geometry. By Leo Dorst, Daniel Fontijne and Stephen Mann. This is a new approach to geometry, giving a good basis for making geometry problem solving more algorithmical! Fun and interesting.
http://www.amazon.com/Geometric-Algebra-Computer-Science-Revised/dp/0123749425/ref=sr_1_31?s=books&ie=UTF8&qid=1377089757&sr=1-31&keywords=mathematics+for+computer+science
Phase change: the computer revolution in science and mathematics, by Douglas S Robertson.
This is another kind of book, and a very important one, discussing in which ways the computer revolution is changing science and mathematics! Read this one.
http://www.amazon.com/Geometric-Algebra-Computer-Science-Revised/dp/0123749425/ref=sr_1_31?s=books&ie=UTF8&qid=1377089757&sr=1-31&keywords=mathematics+for+computer+science
Digital dice: computational solutions to practical probability problems, by Paul J Nahin.
Fun!!!!
http://www.amazon.com/Geometric-Algebra-Computer-Science-Revised/dp/0123749425/ref=sr_1_31?s=books&ie=UTF8&qid=1377089757&sr=1-31&keywords=mathematics+for+computer+science
I stop the list here, having avoided the pure drill books. There are a lot more good books out there, you should really indicate your area of interest if none of this suit you.