Is it possible to find angle in some "virtual" view from scaled view? (yes it is :] ) What i mean, for example: You got table and you look at it from some position (you know that the left top corner is x=0,y=0, you know width and height). On the table is for example keyboard. I need to get position of this keyboard on table (x,y) from 90° (verticall) view.
Image maybe say you more:
I know, that corners of the table clutch 90°. So i thought, that i can count ratio between the "virtual" view angle (90°) and the real view angle (for example 56°). After counting this ratios i can project a line in the real view from the corner to the object (in this case keyboard). If i multiply this angle between this line and one of the corner line, i thought i get the angle in the "virtual" view. If i do it atleast for 2 corners, i thought i can get the position of the object in the "virtual view". But if i tried that (only quickly rotating in photoshop), i cannot get the middle exactly.
Those steps i was describing i visualize on this image:
I dont know if i my solution is too much simple. I think in the real math it is a little bit more complicated.
I know, that solution would be rotation, scale and move matrix. But it will deform the keyboard.