What is the mathematically correct way to draw a sphere with great circles? I'm not sure if this is appropriate for math.SE. But I figured that my problem is with understanding, and not with execution, so I thought it to be more appropriate for math.SE instead of tex.SE.
I would like to draw a sphere with some great circles on it, programmatically in TikZ. So I started out with two circles in the $xz$-plane, and in the $zy$-plane and some coordinate axes:
\begin{tikzpicture}[scale=2]
    % coordinate axes
    \draw[->] (-1.5, 0, 0) -- (1.5, 0, 0);
    \draw[->] (0, -1.5, 0) -- (0, 1.5, 0);
    \draw[->] (0, 0, -1.5) -- (0, 0, 1.5);

    % the circles
    \begin{scope}[canvas is xz plane at y = 0]
    \draw (0,0) circle[radius=1];
\end{scope}
    \begin{scope}[canvas is zy plane at x=0]
    \draw (0,0) circle[radius=1];
\end{scope}
\end{tikzpicture}

This gives the following picture:

Then I thought if we rotate one the latitude circle, this should give the sphere with more latitudes, right? The following code does exactly this
\foreach \t in {120,125,...,285} {
    \begin{scope}[
            % draw on a rotated plane
            plane x = {(({sin(\t)},0,cos(\t))},
            plane y = {(0,1,0)},
            canvas is plane
        ]
        \draw (0,0) circle[radius=1];
    \end{scope}
}

Adding this produces the following picture.

I don't understand why the outline is not perfectly round. What's going on here? Is it because we are not doing dealing properly with perspective? Or did I miss something else?
 A: The projection of the three axes is not orthographic. It's as if you took a sphere with three axes, where the $x$ and $y$ axes where in the plane of the paper (or computer monitor) and the $z$ axis was sticking straight out, and then you yanked the $z$ axis toward the bottom left corner of the picture while keeping the $x$ and $y$ axes fixed in place.
By doing this you pushed parts of the sphere in front of the $x,y$ plane in that direction, and pushed the parts of the sphere behind the $x,y$ plane in the opposite direction, while the great circle in the $x,y$ plane did not move at all. That is, instead of rotating the sphere, you distorted it, and that's why the sphere seems to be bulging out in those directions.
An isometric projection (three axes at $120$-degree angles to each other) is orthographic and relatively easy to set up. It should work better.
Looking at this a little closer, it seems like your particular TikZ environment is simply set up to do this badly by default.
There may be a way to get it to do an orthographic projection of the three axes instead of what it's doing in your example
(which looks like a cabinetmaker's projection)
but that's a software interface question, not a math question.
On further investigation all the TikZ coordinate systems I see
in this document
are orthographic, so maybe you just are not using the right package for what you need.
