I recently finished my 9th grade and I'm beginning to want to skip ahead and learn Linear Algebra throughout the summer, mainly because I want to know it to program my own games in OpenGL with C++. I already made couple of games before, but now I need to know Linear Algebra to learn OpenGL with ease.
My math skills is quite limited, as it's only up to grade 9 level, which is Algebra 1. I don't know functions and what not, passed linear equations, but I do know a bit of trigonometry. I was hoping someone could guide me to the right path to learning linear algebra?
It'd be nice if I can skip passed through some stuff, but if not, I'll go ahead and learn the stuff required to deal with vectors and matrices.
Basically, what I'm asking is, is that based on what I've just told you (only knowing math up to linear equations), can you guide and lead me to learning linear algebra without any hassles on the way there? So maybe have a list of prerequisites I should probably check out and learn, and if possible, suggest me some good resources I can learn from. I keep googling and the answers bounce back and forth, either you need to know calculus, functions, etc, or you don't. I'd like this to be cleared up, thanks.
EDIT: Sorry for the duplication, but now I don't know how to navigate/learn from the MITOpenCourseWare of 18.06 Gilbert Strang's Linear Algebra course. I looked at Gilbert Strang, Linear Algebra, the course 18.06 at MIT, and it may just be me being stupid, but how do I know when to start reading the book, etc, from the lectures? I mean, I already watched the first lecture, and obviously, there's a book he has that you have to read, but I don't know when to read it. I see the Readings and Calender, but they don't really make any sense.