There is a system which uses its own decelerate function for animations, and I have to implement it manually to be as close to the sample as it can.
Basic things: Both
n go from
I have tried
1-1/t, but it has a very hard slope at beginning:
Anything else I have tried ruined the scale. I think this is a very easy problem to solve, but still can't find the right function yet.
Would be appreciated if you can help me out.
As it turned out, this is not that easy, so I have created a simulator where we can validate the ideas: https://www.desmos.com/calculator/4arts2sk99
I don't know if you can edit and save it, but if you post an answer I will add into that, and then we can create a screenshot as well.
Thanks all who is helping me with this.