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I'm currently playing the game Satisfactory, where I need to balance the conveyor belts to ensure a 100% efficient factory.

To help me in this job I have Merger and Splitter. The Splitter can split belts into 2 or 3 conveyor belts and the Merger can join 2 or 3 belts into one.

Now I have a certain Input of N Ressources and want 1/15 of N Ressources at the End. Which is the amount of Splitter and Merger I need for this problem and how can I calculate, if it is even possible to achieve 1/15 or other fractures.

Hope somebody can help me with this problem.

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  • $\begingroup$ Seems like, based on what you described, you could just split $1$ belt into $2$, those into $4$, those into $8$, and then those into $16$, and then from there merge any pair to obtain a total of $15$ belts. Not sure if that's what you meant by all this though, seems a little too easy. $\endgroup$ – Eevee Trainer May 5 at 21:45
  • $\begingroup$ No I Dont want 15 belts. I want the ressources from one belt split in a way, that I have 1/15 fraction of that resource again on one belt. $\endgroup$ – Christopher May 5 at 21:47
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    $\begingroup$ It's enough to do a 1/5, then split each output into threes. You can do a 1/5 splitter like this: imgur.com/a/8YecreR $\endgroup$ – Jane Doé May 5 at 22:11
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Look at the denominators. If you merge (add) two streams with denominators which have only prime factors $2$ and $3$ the sum has only prime factors $2$ or $3$ (some factor may cancel eg $\frac 12+\frac 12=1$).

Likewise if you split a faction which has only prime factors $2$ or $3$ in the denominator into two or three equal pieces, the resulting fractions have only prime factors $2$ or $3$ in their denominators.

Therefore you can never get a fraction with $5$ in the denominator.

You can approximate $\frac 1{15}$ as closely as you like but can never get there exactly.

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  • $\begingroup$ What you're missing is that you can use feedback (so, merging the output with some of the input). You can do a 1/5 splitter like this for instance: imgur.com/a/8YecreR $\endgroup$ – Jane Doé May 5 at 22:13
  • $\begingroup$ @JaneDoé I can see how to get a $\frac 15$ splitter with feedback as a limiting case (feedback 1/6 into the input of a three way splitter), and then it is trivial to get $\frac 1{15}$. But $\frac 1{15}$ is not attained exactly in finite time . OP doesn't talk about limiting processes of this kind. $\endgroup$ – Mark Bennet May 5 at 22:24
  • $\begingroup$ OK! I wonder how the game handles the limiting process $\endgroup$ – Jane Doé May 5 at 22:26

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