What's the cross product in 2 dimensions? The math book i'm using states that the cross product for two vectors is defined over $R^3$:
$$u = (a,b,c)$$
$$v = (d,e,f)$$
is:
$$u \times v = \begin{vmatrix}
\hat{i} & \hat{j} & \hat{k} \\
a & b & c \\
d & e & f \\
\end{vmatrix}
$$
and the direction of the resultant is determined by curling fingers from vector v to u with thumb pointing in direction of the cross product of u x v.

Out of curiosity, what's the cross product if u and v are defined over $R^2$ instead of $R^3$ instead:
$$u = (a,b)$$
$$v = (d,e)$$
Is there a "degenerate" case for the cross product of $R^2$ instead $R^3$?  like this is some type of 2x2 determinant instead?
for instance if had a parameterization:
$$\Phi(u,\ v) = (\ f(u),\ \ g(v)\ )$$
and needed to calculate in $R^2$:
$$
D = \Bigg| \frac{\partial{\Phi}}{\partial{u}} \times \frac{\partial{\Phi}}{\partial{v}} \Bigg|
$$
There are plenty of examples in the book for calculating the determinate D in $R^3$ but none at all for $R^2$ case.
As in:
$$
\iint_{V} f(x,y) dx\ dy = \iint_{Q} f(\Phi(u,v) \Bigg| \frac{\partial{\Phi}}{\partial{u}} \times \frac{\partial{\Phi}}{\partial{v}} \Bigg|
$$
$$
\Phi(u,v)=(2u \cos v,\ \ u \sin v)
$$
 A: In $n$ dimensions, the Levi-Civita symbol has $n$ indices, two of which contract with those of two vectors whose wedge product is sought in the geometry's exterior algebra. This obtains an object with $n-2$ indices, so whereas we get a familiar vector if $n=3$, we get a scalar if $n=2$. In particular, $\binom{a}{b}\land\binom{c}{d}=ad-bc$.
A: The cross product in 2 dimensions is a scalar give my a 2x2 determinant:
$$
(a, b) \times (c, d) = \begin{vmatrix}
a & b \\
c & d \\
\end{vmatrix} = ad - cb
$$
The cross product in 3 dimensions is a vector given by the 3x3 determinant:
$$
(a, b, c) \times (d, e, f) = \begin{vmatrix}
e_x & e_y & e_z \\
a   & b   & c   \\
d   & e   & f   \\
\end{vmatrix} 
$$

E. A. Abbott describes a 2D cross product nicely in his mathematical fantasy book "Flatland":
Flatland describes life and customs of people in a 2-D world: in this universe vectors can be summed together and projected, areas are calculated, rotations are clock-wise or counter clock-wise, reﬂection is possible... but cross product does not exist; otherwise, 2-D inhabitants should have great fantasy to imagine a 3rd dimension to contain a vector orthogonal to their plane. 
By the way, in 2-D a single scalar number is sufficient to describe a force’s moment.
$$
M(\vec{r}, \vec{F}) = r_1 F_2 - r_2 F_2 
$$
With such a deﬁnition, this operation respects all algebraic properties of cross product, but the result is a scalar.

