In a Bayesian game, each player $i$ learns his own type, $\theta_i$, which is his private information, and then uses his prior $\phi_i$ to form posterior beliefs over the other types of players, using Bayes' rule:
$$\phi_i(\theta_{-i}|\theta_i)=\frac{\mathbb{P}(\theta_i\cap\theta_{-i})}{\sum_{t_{-i}\in\Theta_{-i}}\mathbb{P}(\theta_i\cap t_{i})}.\quad (1)$$
The belief function $\phi_i$ is a mapping from $\Theta_i$ into $\Delta(\Theta_{-i})$, the set of probability distributions over $\Theta_{-i}$. That is, for any possible type $\theta_i\in\Theta_i$, $\phi_i$ specifies a probability distribution $\phi_i(\cdot|\theta_i)$ over the set $\Theta_{-i}$ representing player $i$'s beliefs about the types of the other players if his own type were $\theta_i$.
First of all, can we say that $\Delta(\Theta_{-i})=[0,1]$ since $\Delta(\cdot)$ represents a set of probability distributions?
Also, I am not quite sure what we mean by "probability distribution" in this case. Most authors in game theory do not specify the term "probability distribution" (or at least provide more details), and it is unclear to me how it actually works.
For example, if we have $\theta_i\in\Theta_i=\{a,b\}$, then a common prior probability distribution assigns probabilities to each element of $\Theta_i$? That is, $\mathbb{P}(a)=p$ and $\mathbb{P}(b)=1-p$? Do we also have to assign the probability intersections, $\mathbb{P}(a\cap b)$? If not, then how can we use Bayes' rule (1) to compute the conditional probabilities?