So it turns out that you can't totally model circles with Bézier curves:
I'm wondering if there is a mathematical system or construction that unifies circles, straight lines, and Bézier curves into a single formalism. I get that you could just say that formalism is "equations", but I'm wondering if there is anything in between each of these specific categories, and the general category of equations, for modeling these 3 different kinds of pretty general geometric constructions.
In SVG you can model ellipses or parts of ellipses with the
M 0 50 L 10 50 A 30 20, 0, 0 0, 90 50 L 100 50
While for Bézier curves you use the
M100,250 C100,100 400,100 400,250
Likewise, for lines you use other commands.
Basically I'm wondering, independent of SVG, if there is any unified system for this.