I have 2 Points which has x,y,z let's say
to I am drawing wall between them using ARkit ios
To draw wall I use static height let's say 5 Meters
node.position = SCNVector3(from.x + (to.x - from.x) * 0.5, from.y + height * 0.5, from.z + (to.z - from.z) * 0.5)
now I use following code to set angles
// orientation of the wall is fairly simple. we only need to orient it around the y axis, // and the angle is calculated with 2d math.. now this calculation does not factor in the position of the // camera, and so if you move the cursor right relative to the starting position the // wall will be oriented away from the camera (in this app the wall material is set as double sided so you will not notice) // - obviously if you want to render something on the walls, this issue will need to be resolved. node.eulerAngles = SCNVector3(0, -atan2(to.x - node.position.x, from.z - node.position.z) - Float.pi * 0.5, 0)
And I am rendering video into the wall.
Issue is If I draw from point1 to point2 (drag to right) Video is perfectly fine. But I start from point2 to point1 video is flipped because of
eulerAngles is different in both case
Angle point1 to point2 --> (0.000000 -1.000000 0.000000 3.735537)
Angle point2 to point1 -- > (0.000000 -1.000000 0.000000 0.478615)
Here is uploaded images of result
Any help would be appreciated.