I was trying to understand the definition of determinacy as stated in Lectures in Game Theory for Computer Scientists
Their definition is something like this:
$(V, E)$ is a graph with $V = V_0 \uplus V_1$. Strategies for player $i$ (with $i \in \{0, 1\}$) are functions $V_i^+ \to V$ respecting the edge relation $E$. Given a starting vertex $v \in V$ and strategies $\mu$ and $\chi$ for players 0 and 1 respectively, $Outcome(v, \mu, \chi)$ is the infinite sequence of vertices that are obtained by following these strategies. A payoff function $\pi : V^\omega \to \mathbb{R}$ is a function that associates a real number to each such play. Intuitively, player 1 wants to maximize this value.
Now, they define a game along with a payoff to be determined, if
$$\sup_\mu \inf_\chi \,\pi(Outcome(v, \mu, \chi)) = \inf_\chi \sup_\mu \,\pi(Outcome(v, \mu, \chi)) $$
Their intuition for this is as follows:
[...] player 0 (player Min) does not undermine her objective of minimising the payoff if she announces her strategy to player 1 (player Max) before the play begins, rather than keeping it secret and acting ‘by surprise’ in every round. An analogous interpretation holds for player 1.
I do not fully understand the motivation for this definition. My understanding of the notion of a game being determined is that every instance of it should have a winning strategy for at least one of the players.
I'd appreciate some help with how to break down this definition.
\operatorname{Outcome}
. $\endgroup$