For our purposes, consider an object castable (as in 'cast in a mold') if there exists a plane such that every line orthogonal to that plane passes through the surface of the object exactly zero times or exactly twice.
We can also have a variation: A plane exists such that every ray orthogonal to this plane originating from this plane passes through the surface of the object exactly 0 times or exactly once. This is stricter because it eliminates certain types of overhangs, and is equivalent to saying that there exists a plane dividing the object such every point of the object's surface projects onto this plane without that projection ray passing through any other part of the surface.
For example: A solid sphere is castable, for instance by bisecting it. A torus is also castable by both definitions (the plane cuts it like you cut a bagel). A partially hollowed sphere (like a soccer ball - remember it's filled with air and has a thickness) with an inner and outer surface, is NOT castable by either definition, since some line perpendicular to any plane will pass through the surface 4 times. If you cut this hollowed sphere in half then that half is castable by definition 1, but not by definition 2.