Label the three vertices $A$, $B$ and $C$. Assuming that they’re not colinear, every point on their common plane can be expressed in the form $A+\lambda(B-A)+\mu(C-A)$ for $\lambda, \mu \in \mathbb R$. Essentially, the vertex $A$ and the direction vectors $B-A$ and $C-A$ define a coordinate system $(\lambda,\mu)$ for the plane. The three points have coordinates $(0,0)$, $(1,0)$ and $(0,1)$, respectively. If you want to move a point parallel to $B-A$, adjust its $\lambda$-coordinate; to move it parallel to $C-A$, adjust its $\mu$-coordinate.
Depending on what you want to do, you might find an orthonormal coordinate system more convenient. A simple choice is to set $\mathbf u$ to $B-A$, normalized, and $\mathbf v$ to $((B-A)\times(C-A))\times(B-A)$, also normalized. Just as above, every point on the plane can then be expressed in the form $A+s\mathbf u+t\mathbf v$, but now the coordinates $s$ and $t$ are equal to the actual distances from $A$ in the $\mathbf u$ and $\mathbf v$ directions.
You can, of course, choose any of the three points to be the origin of these coordinate systems, and use the two resulting direction vectors in either order.