Find the altitude of a tetrahedron whose faces are congruent triangles Any set of four identical triangles can be arranged to form a four-surface solid. If these four triangles are not equilateral, e.g. 3,4,5, how do I find the altitude of from the one used for the bottom to the apex formed by the other three.
 A: Since Tetrahedron is usually meant to designate the regular polyhedron, 
we can better say that we are constructing a triangular Pyramid.
Intuitively speaking, we are starting with two identical sets of three "poles", having different
lengths but respecting the triangular law.

With one set we construct the base, $\triangle{ABC}$, and we designate, as usual, with $a$ the 
length of the edge opposed to $A$, with $\alpha$ the angle in $A$, etc.
Thereafter, with the second set of poles we are going to construct a "tent" over the base.
To do that, we order the poles in a non-decreasing order, e.g. $a,b,c$.
We place the shortest $a$ in $A$, the longest $c$ in $C$, and $b$ in $B$, and join at the top $V$.
We have obtained four exact copies of the triangle $ABC$, arranged congruently.
And  there is no other way to arrange them.
The sum of the angles in $V$ is $\pi < 2\pi$, so everything looks to be in place.
Now we place a reference system with the origin in one vertex, and one edge of the base along 
the $x$ axis, as in the sketch.
To obtain the position of $V$, we impose to the vector $\bf b = \vec{BV}$ to make
an angle $\gamma$ with $\bf a = \vec{BC}$ and an angle $\alpha$ with $\bf c = \vec{BA}$,
and to have a length of $b$.
That means
$$
\left\{ \matrix{
  \left( {\matrix{   a & 0 & 0  \cr    {c\cos \beta } & {c\sin \beta } & 0  \cr  } } \right)
\left( {\matrix{   {v_x }  \cr    {v_y }  \cr    {v_z }  \cr  } } \right)
 = \left( {\matrix{   {ab\cos \gamma }  \cr 
   {cb\cos \alpha }  \cr  } } \right) \hfill \cr 
  \left( {\matrix{   {v_x } & {v_y } & {v_z }  \cr  } } \right)
\left( {\matrix{   {v_x }  \cr    {v_y }  \cr    {v_z }  \cr  } } \right)
 = b^{\,2}  \hfill \cr}  \right.
$$
which is readily solved as
$$ \bbox[lightyellow] {  
\left\{ \matrix{
  v_x  = b\cos \gamma  \hfill \cr 
  v_y  = b\left( {\cos \alpha  - \cos \beta \cos \gamma } \right)/\sin \beta  \hfill \cr 
  v_z  = b\sqrt {1 - \cos ^{\,2} \gamma  - \left( {\cos \alpha  - \cos \beta \cos \gamma } \right)^{\,2} /\sin ^{\,2} \beta }  \hfill \cr}  \right.
}\tag{1}$$
$v_z$ is the heigth to compute the volume, which thus will be
$$ \bbox[lightyellow] {  
\eqalign{
  & V = {1 \over 6}abc\sqrt {\left( {1 - \cos ^{\,2} \gamma } \right)\sin ^{\,2} \beta
  - \left( {\cos \alpha  - \cos \beta \cos \gamma } \right)^{\,2} }  =   \cr 
  &  = {1 \over 6}abc\sqrt {1 + 2\cos \alpha \cos \beta \cos \gamma 
 - \left( {\cos ^{\,2} \gamma  + \cos ^{\,2} \beta  + \cos ^{\,2} \alpha } \right)}  \cr} 
}\tag{2}$$
which can be then reformulated in various ways by using the sine or cosine laws.
But .., whoever has practically built any such a tent, or origami, or else, might smell that
it can't go always so .. straight.
And in fact, if one of the angles, e.g. $\gamma$, is rect, in the above we get $v_x=0$.
Some investigation shows that the tent has become flat, with $AVBC$ that becomes a rectangle.
And some more investigation shows that the construction (always dealing with four equal triangles) is:
 - possible when all the angles are less than $\pi/2$ (acute triangles),
 - becomes flat if one angle is $\pi/2$,
 - and is impossible if the triangles are obtuse.
Note that, by replacing $\alpha$ with $\pi - \alpha -\beta$ and then putting it back, we can rewrite the result above as
$$ \bbox[lightyellow] {  
\eqalign{
  & V^{\,2}  = {1 \over {36}}a^{\,2} b^{\,2} c^{\,2} \left( {\left( {1 - \cos ^{\,2} \gamma } \right)\sin ^{\,2} \beta  - \left( {\cos \alpha  - \cos \beta \cos \gamma } \right)^{\,2} } \right) =   \cr 
  &  = {1 \over {36}}a^{\,2} b^{\,2} c^{\,2} \left( {\sin ^{\,2} \gamma \sin ^{\,2} \beta  - \left( {\cos \left( {\pi  - \left( {\beta  + \gamma } \right)} \right) - \cos \beta \cos \gamma } \right)^{\,2} } \right) =   \cr 
  &  = {1 \over {36}}a^{\,2} b^{\,2} c^{\,2} \left( {\sin ^{\,2} \gamma \sin ^{\,2} \beta  - \left( {2\cos \beta \cos \gamma  - \sin \beta \sin \gamma } \right)^{\,2} } \right) =   \cr 
  &  = {1 \over {36}}a^{\,2} b^{\,2} c^{\,2} \left( { - 4\cos ^{\,2} \beta \cos ^{\,2} \gamma  + 4\cos \beta \cos \gamma \sin \beta \sin \gamma } \right) =   \cr 
  &  = {1 \over 9}a^{\,2} b^{\,2} c^{\,2} \cos \alpha \cos \beta \cos \gamma  \cr} 
}\tag{2.a}$$
which coincides with the more mathematically elegant method provided by Blue.
And we can rewrite more compactly also the (1).
A: Elaborating on my comment ...
Let the triangle have side-lengths $a$, $b$, $c$, and area $T$. The Cayley-Menger determinant for area ---equivalently Heron's formula--- tells us
$$16 T^2 = (-a+b+c)(a-b+c)(a+b-c)(a+b+c) \tag{1}$$
The CM determinant for volume gives
$$288V^2 = \left|\begin{matrix}
0 & 1 & 1 & 1 & 1 \\
1 & 0 & a^2 & b^2 & c^2 \\
1 & a^2 & 0 & c^2 & b^2 \\
1 & b^2 & c^2 & 0 & a^2 \\
1 & c^2 & b^2 & a^2 & 0
\end{matrix}\right| = 4 (-a^2 + b^2 + c^2) (a^2 - b^2 + c^2) (a^2 + b^2 - c^2) \tag{2}$$
Observe that, if the triangle has a right angle, then $(2)$ vanishes; the tetrahedron has zero volume. Moreover, if the triangle has an obtuse angle, then $(2)$ is negative, making $V$ imaginary: in this case, there must be no tetrahedron at all.
Since altitude $h$ satisfies $3 V = h T$,

$$h^2 = \frac{9 V^2}{T^2} = \frac{2(-a^2+b^2+c^2)(a^2-b^2+c^2)(a^2+b^2-c^2)}{(-a+b+c)(a-b+c)(a+b-c)(a+b+c)} \tag{$\star$}$$

For something more angle-related ... By the Law of Cosines, we have
$$a^2 = b^2 + c^2 - 2 b c \cos A \qquad\text{etc}$$
so that
$$V^2 = \frac{1}{72}\cdot 2 b c \cos A \cdot 2c a \cos B \cdot 2 a b \cos C = \frac{1}{9} a^2 b^2 c^2 \cos A \cos B \cos C$$
By the Law of Sines,
$$a = d \sin A \qquad\text{etc}$$
where $d$ is the circumdiameter of the triangle, so that
$$T = \frac12 a b \sin C = \frac12 d^2 \sin A \sin B \sin C \qquad
V = \frac13 d^3\sin A \sin B \sin C\sqrt{\cos A \cos B \cos C} $$
Hence,

$$h = \frac{3V}{T} = 2d\sqrt{\cos A \cos B \cos C} \tag{$\star\star$}$$

A: You have 3 legs for 1 triangle and it is repeated to make 4 triangles, which fit together to make some wierd tetrahedron. Therefore, we are given 3 of 4 total points. Assume them to be $(A_x,A_y,A_z),(B_x,B_y,B_z),(C_x,C_y,C_z)$. Once fitted, the fourth point, $D(x,y,z)$, can be found by some combination for a solution to the following three equations. $$\Vert (x,y,z)-A)\Vert = \Vert(B-A)\Vert$$ $$\Vert (x,y,z)-B\Vert = \Vert(C-A)\Vert$$ $$\Vert(x,y,z)-C\Vert=\Vert(B-C)\Vert$$ Using real 3d points for A,B,C Geogebra easily comes up with the two options for point $D$.   From here it is just more analytic geometry. We are looking for the distance from the new point, $D$,  to the plane made by points $A,B,C$. 
The plane equations normal vector $(n_x,n_y,n_z)$ is given by getting the cross product of two vectors that are in the plane. The plane is then $$\left(\begin{array}{c}x\\y\\z\end{array}\right)\cdot\left(\begin{array}{c}n_{x}\\n_{y}\\n_{z}\end{array}\right)=\left(\begin{array}{c}A_{x}\\A_{y}\\A_{z}\end{array}\right)\cdot\left(\begin{array}{c}n_{x}\\n_{y}\\n_{z}\end{array}\right).$$ A line from point $D$ to the plane can be written as $$\left(\begin{array}{c}x\\y\\z\end{array}\right)=D+\lambda\left(\begin{array}{c}n_{x}\\n_{y}\\n_{x}\end{array}\right)$$
From here you can plug in $D$ and $n$ and get values for $(x,y,z)$ in terms of $\lambda$. i.e. little equations. Substitute these into the plane equation and solve for $\lambda$.  Finally, plug lambda back into the line equation to get the intersection of  the plane and the line, call it  point $E$.  $Distance = |D-E|$.  It is a lot easier with numbers and probably easier to understand as well.
A: 
I had previously brought up the fact that I thought 4 identical triangles needed to be isosceles triangles to make a tetrahedron. I've added this sketch to show how isosceles triangles fold up to make a tetrahedron with the 3 apexes intersecting at a single point when folded up. Conversely, with a 3,4,5 triangle, when folded up, the apexes do not translate to a single point. Or am I missing something? Update, per the additional graphic, I guess it only works for acute triangles. 
A: For 4 identical isosceles triangles, the height will be:
$$h = \sqrt{(b\cdot cos(A/2))^2-(b\cdot sin(A/2)tan(A/2))^2}$$
Where b is the base length, and A is the apex angle of the isosceles triangle.
Example: for 4 isosceles triangles with base 5 and apex angle 40 deg..... 
$h = 4.657$
