Need to compute values of all the entries of a $3 \times 3$ matrix? I have a Image processing application in which I have a Matrix equation as below:
$A \cdot R=I$
where,
$A = 3 \times 3$ matrix (Constants)
$R = 3 \times 1$ matrix (Column Vector) Lets call this as actual output.
$I = 3 \times 1$ matrix . Lets call $I$ as Ideal output
I know the values of matrix $I$, and $R$. I have to find what matrix $A$, if post multiplied by $R$ would give me matrix $I$.
How can I set his situation up in matrix algebra and solve it compute $A$?
Any pointers would be helpful.
Thank You.
-AD.
 A: Actually if you have $24$ sets of I and R:
$$ \mathsf A \cdot \mathbf R_i = \mathbf I_i \qquad i = 1, 2, \dotsc, 24 $$
Since there are only $9$ variables for each element of $A$ but $24 \times 3 = 72$ linear equations, the problem is overdetermined and there may be no solutions. However, if you accept some errors ε,
$$ \mathsf A \cdot \mathbf R_i + \boldsymbol \epsilon_i = \mathbf I_i \qquad i = 1, 2, \dotsc, 24 $$
It is possible to find such an $A$, as this introduces $72$ more variables (the problem becomes underdetermined). The best thing is of course to minimize the total error. We first write A as a column of row vectors:
$$ \mathsf A = \begin{bmatrix} \mathbf A_1 \\\\ \mathbf A_2 \\\\ \mathbf A_3 \end{bmatrix} $$
then we have
$$ \mathbf R_i \cdot \mathbf A_j + \epsilon_{ij} = I_{ij} \qquad i = 1, \dotsc, 24; j = 1, 2, 3 $$
this is exactly like a linear regression problem (if we minimize the sum of squares of errors)
$$ \mathsf X \cdot \boldsymbol \beta_j + \boldsymbol \epsilon_j = \mathbf y_j $$
with
\begin{align}
\mathsf X &= \begin{bmatrix}
  R_{1,1} & R_{1,2} & R_{1,3} \\\\
  \vdots & \vdots & \vdots \\\\
  R_{24,1} & R_{24,2} & R_{24,3}
\end{bmatrix} \\\\
\boldsymbol\beta_j &= \begin{bmatrix}
  A_{j,1} \\\\
  A_{j,2} \\\\
  A_{j,3}
\end{bmatrix} \\\\
\mathbf y_j &= \begin{bmatrix}
  I_{1,j} \\\\
  \vdots \\\\
  I_{24,j}
\end{bmatrix}
\end{align}
With these we can use any software supporting regression (or by hand) to find the best approximation of $A_j$, and thus the whole matrix $A$.
(This can be easily generalized to $N \gg 24$ pixels.)
A: Given some $A$, you can measure how well it performs on the ensemble of $R_1,...,R_{24}$ and $I_1,...,I_{24}$ by computing the error. For example:
$$
J = \sum_{i=1}^{24} ||A R_i - I_i ||^2
$$
Where we have used the standard Euclidean norm. The goal is to find the $A$ that makes $J$ as small as possible. We can express this more compactly by stacking the vectors $R_i$ and $I_i$ into larger 3x24 matrices. So if we let: $R = [R_1 R_2 \dots R_{24}]$ and similarly for $I$, we can rewrite our error as:
$$
J = ||AR - I||_F^2
$$
where we are now using the Frobenius norm. This optimization problem can be solved in many different ways. For example, you can differentiate J with respect to A and set the result equal to zero. This yields the optimality condition:
$$
ARR^T = IR^T
$$
So any A that satisfies the above equation will be optimal in the sense that it will minimize J. If R is a full-rank matrix (likely), then the optimal A is given by:
$$
A = IR^T(RR^T)^{-1}
$$
A: As Rasmus said, if you have only one (I,R) pair, then there are multiple possibilities for A.
If you are interested in any one such A, you can use the following.
Let $R = (x,y,z)$ and assume that $x \neq 0$
Let $I = (a,b,c)$
You can choose the matrix to be
[a/x 0 0]
[b/x 0 0]
[c/x 0 0]

A: Let $a_{ij}$ be the number in $i$-th row and $j$-th column in the matrix $A$. Then each equation of the form $AR=I$ is basicly three linear equations with unknowns $a_{ij}$. If there are 24 sets then you have $24 \cdot 3$ linear equations in $9$ unknowns. This system might have no solution in general. But, you can use Linear least squares to find a solution that fits best all those equations.
A: FIRST CASE. If you had only one set of values for $I$ and $R$, as you said in your answer to Rasmus, then you'd have a system of linear equations with infinitely many solutions.
For psychological reasons, let's write it this way:
$$
XA = B \ .
$$
Here $A$ is your $R$, $B$ your $I$ and $X$ your $A$. If we transpose we get a simultaneous system of linear equations
$$
A^t X^t = B^t \ .
$$
If $A^t = (a_1 \ a_2 \ a_3)$ and $B^t = (b_1 \ b_2 \ b_3)$, and $(x_i \ y_i \ z_i)$ is the i-th colum $X^t$, we have the linear equations
$$
a_1 x_i + a_2 y_i + a_3 z_i = b_i
$$
for $i = 1, 2, 3$.
Which, assuming $a_1 \neq 0$, you can solve like this:
$$
x_i = \frac{b_i}{a_1} - \frac{a_2}{a_1} y_i - \frac{a_3}{a_1} z_i \ .
$$
Now, give $y_i$ and $z_i$ the values you want and you have a solution for your problem.
EDIT: Maybe I could develop a little bit more my answer, in order to really include your problem, which is one of overdeterminated simultaneous systems of linear equations, as KennyTM says, since you don't have a prefered pair of values $(R,I)$, do you? In order to handle all the $24$ pairs of values $(R,I)$ you have, maybe you should take into account this SECOND CASE.
SECOND CASE. I'm sorry, but I'm changing slightly the notation again. In the end, I'll write the solution with yours.
Let
$$
AX = B
$$
be a (simultaneous) system of linear equations such as yours, with $A$ a $24\times 3$ matrix ($24$ rows, $3$ columns), $X$ a $3\times 3$ matrix and $B$ a $24 \times 3$ matrix.
**Hypothesis: Let's assume that our matrix $A$ (that is, your $R$) has rang $ 3$. **
(If this is not the case, the problem is more involved.)
Let's write the first system this way:
$$
x_1a_1 + y_1a_2 + z_1a_3 = b_1  \ .  \qquad [1]
$$
Here, $a_i , i = 1,2,3$ are the columns of $A$, $X_1 = \begin{pmatrix} x_1 & y_1 & z_1 \end{pmatrix}^t$ the first column of $X$ and also $b_1$ is the first column of $B$.
So we see in one go a geometrical interpretation of our system of equations: system [1] has a solution $\begin{pmatrix} x_1 & y_1 & z_1 \end{pmatrix}$ if and only if the vector $b_1$ belongs to the linear span generated by the columns of $A$:
$$
AX_1 = b_1 \quad \text{has a solution} \qquad \Longleftrightarrow \qquad b_1 \in [a_1, a_2, a_3]
$$
What can we do if this is not the case? -To look for the nearest vector in $[a_1, a_2, a_3]$ to $b_1$. 
This nearest vector is, of course, the orthogonal projection of $b_1$ onto the subspace $[a_1, a_2, a_3] $.
According to Wikipedia, http://en.wikipedia.org/wiki/Orthogonal_projection , the matrix of this orthogonal projection in the standard basis of $\mathbb{R}^{24}$ is
$$
P_A = A (A^tA)^{-1}A^t \ .
$$
So the best $X = \begin{pmatrix} X_1 & X_2 & X_3\end{pmatrix}$ for you is
$$
X = A (A^tA)^{-1}A^tB
$$
where $B = \begin{pmatrix} b_1 & b_2 & b_3 \end{pmatrix}$. Now, let's go back to your notation: $A = X^t$, $R = A^t$ and $I = B^t$. So
$$
A =  \left( R^t (R^{tt}R^t)^{-1}R^{tt}I^t \right)^t = I R^t ((RR^t)^{-1})^t R
$$
where $R$ and $I$ are now the matrices with all of your $R$'s and $I$'s as columns.
