A game of psychology and/or math. Consider the following game.

You and your opponent is given a uniform random number in the interval $(0,1)$.
  Player 1 looks at his number and can either bet or fold. If he folds, he loses nothing and the round is over. If he bets and his opponent folds, he wins 1 dollar and the opponent loses nothing. If he bets and his opponent calls, the one with the highest number wins 2 dollars and the loser loses 1 dollar.

So this is an asymmetric game, where player 1 can bet or fold and player 2 can call(if given the chance) or fold. Both players looks at their number before action is taken.
Is this a game of psychology or is there a mathematical way to solve this game? How?
There is only 1 round in this game.
This game is like poker, I was wondering how to assess this situation mathematically? And in isolation.
 A: Player $1$s strategy is a function $p(x)$ which is the probability he bets given that his number is $x$.  Similarly player $2$ has a strategy $q(y)$ which is the probability he calls if he can given that his number is $y$.  Each player seeks to find a strategy which will maximize his outcome.  Each has a floor of zero which is achieved by always folding.  The analysis seems difficult particularly because of the continuous range of strategies for each player.  I think I would start by doing the analysis for a game where each player gets one of a discrete set of numbers, starting with two, then three, and so on.  I would hope to find a pattern in the probability distributions that I could extend to the continuous case.  A challenge is that you need to have a rule about what happens with ties in the discrete case, but that should lose impact as the number of possible values increases and the chance of a tie decreases.  
Added:  Using a deterministic strategy where player $1$ bets when his number is above $x_0$ and player $2$ calls when his number is above $y_0$ with cutoffs forced to be a multiple of $0.05$ I find player $1$ should bet with a cutoff of $0.25$ and gets a minimum value of $0.375$ when player $2$ calls with a cutoff of $0.5$.  With those values player $2$ gets $0.375$ as well.  The figure below shows the region with player $1$s number on the horizontal axis and player $2$s number on the vertical axis.  The numbers in the square are the payoff to player $1$ in each region.  There is a change in the calculation when $y_0 \lt x_0$ because the trapezoid region changes over.  I just computed the average player $1$ payoff for each combination of $(x_0,y_0)$.  For each $x_0$ I took the minimum over all $y_0$s, so that is the minimum player $2$ can let player $1$ have by choosing $y_0$.  I then took the maximum over $x_0$ to get the result.  I did not prove that this maximizes player $2$s expectation.
