I guess the question says it all. The **nimber* (https://en.wikipedia.org/wiki/Nimber) concept, sometimes called "Sprague-Grundy numbers" embodies the "values" of positions in impartial games which can be added together to form larger games. The quintessential example is that in the game Nim, a pile with $n$ markers has a nim-value of $n$, sometimes denoted (in the notation used by Cnway, Berlekamp, and Guy) as $\star n$.
Unimpartial ("partizan") games can also have values of other nimbers which are formed by adding ordinary numbers to nimbers; also, values such as $\uparrow$ occur when a game presents a left-player move to $0$ and a right-player move to $\star$. So for example, ${\uparrow} > 0$ and ${\uparrow} > \star$but for any positive real number $p$, we have $p > {\uparrow}$.
But partizan games can also be used to define the surreal numbers (https://en.wikipedia.org/wiki/Surreal_number. These include equivalents of all the reals, as well as infinities (and all the ordinals) and infinitessimals.
But in the pages about the surreals, there is a conspicuous lack of mention of concepts like $\star$ and $\uparrow$. So are these nimbers also included in the surreals? And if so, how does $\uparrow$ compare with $+\epsilon$? (If they are comparable I think one must say $+\epsilon > {\uparrow}$ but I'm not really sure -- and it is hard for me to construct a game model that would answer the question.)