So, I remember a while back there was a maths competition and we were given a curve that we needed to write an equation for. I just skipped the question since I didn't even know where to begin. I remember it was one among the last few questions of the paper and it was worth a lot of points.

I don't really remember what the curve looked like; it was something spirally, but I can't recall it to save my life right now.

So, I drew this curve in Inkscape (it's a Bézier curve. Or a few of them linked together, according to Wikipedia. If it's required I will post the whole path). And I would like to write the equation for it (with someone's help, obviously).

The Bézier Curve

I was always a bit bad with curves, graphs and lines, but I want to understand them better. So, I was hoping someone could explain the process of deriving the equation for a curve.

P.S: I'd like it if you could use another curve (it can be something simpler, but try avoiding something overly complicated) so I can crack this one on my own, but if you feel like using this curve as an example I won't mind.


So have been browsing the internet, read a few Wikipedia entries about Bazier curves, and I understand how they're drawn (mostly the GIFs helped, haha), but I am still stumped when it comes to mathematically representing a Bézier curve. Also, I will add this image, which is the path and its control points (at the end of the blue lines; I didn't paint them in):

The Path

And also, the contents of the .tex file for the shape.

%LaTeX with PSTricks extensions
%%Creator: 0.48.2
%%Please note this file requires PSTricks extensions
	\newrgbcolor{curcolor}{1 0 0}



1 Answer 1


Linear Bézier curve is simply a line given by parametric equation $R(t) = A+t(AB)$ , A being initial point and B being final point.

For Quadratic Bézier curve, take a look at the following picture.
enter image description here
Let the point between $P_1$ and $P_0$ be $Q_1$ and $P_1$ and $P_2$ be $Q_2$. Let our path be traced by $Q_0$. Then from above figure. $$ \frac{P_0Q_1}{P_0P_1} = \frac{P_1Q_2}{P_1P_2} = \frac{Q_1Q_0}{Q_1Q2} = t \text{ (say)} $$ $$Q_1 = P_0 + t(P_0P_1), Q_2 = P_1 + t(P_1P_2)$$ So we have $$Q_0 = Q_1 + t(Q_1Q_2) = P_0 + t(P_0P_1) + t(P_1 + t(P_1P_2) - (P_0 + t(P_0P_1)))$$ Have a look at more elaborate article on Wikipedia.

  • $\begingroup$ Oh, this actually demystifies Bézier curves a little, but I still don't understand—I am not sure what I don't understand. sigh $\endgroup$ Commented Jun 30, 2012 at 14:25
  • $\begingroup$ what are you trying to do?? For given points, I can explain higher order Bezier curves ... not sure without these points. $\endgroup$
    – S L
    Commented Jun 30, 2012 at 16:42
  • $\begingroup$ A very nice introduction is given at pomax.github.io/bezierinfo $\endgroup$
    – smichr
    Commented Dec 23, 2017 at 1:51

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