So, been up all night working on getting the velocity/angle of arrow simulations perfect. Running into an issue with the physics engine I'm using is ever so slightly off (probably a rounding issue)
The Velocity is a fixed 55 "Units"
Correction Required at ranges (Range being the variable):
Range | Correction 30 0.0180 100 0.0055 200 0.0027 300 0.00165
After applying manual corrections on the velocity, I've been able to come up with the above data set.
Would anyone be so kind as to help me figure out a formula which satisfies the above problem?
Minor Background Information
The formulas I am using for the base calculations are https://en.wikipedia.org/wiki/Trajectory_of_a_projectile