I want to rotate a set of angles (pitch/yaw/roll) by another set of angles (pitch/yaw/roll). By using Google I only found information about rotating a vector by angles, which is not what I need. Examples: (disregarding signs)
- (0/90/0) rotated by (90/0/0) -> (90/0/90) - (0/0/90) rotated by (90/0/0) -> (90/90/0)
For simplicity I just created examples with angles of 90°, but I am looking for a method that can also do this with odd angles. What method works for this? Is this possible to do with rotation matrices?