Alternate plain English algorithm for Towers of Hanoi There are four plain English algorithms for the Towers of Hanoi Puzzle available on Wikipedia, but when I was first solving the puzzle, I came up with an algorithm that is different from any of the solutions I have seen.
Wikipedia algorithms:


*

*Iterative solution

*Simpler statement of iterative solution

*Equivalent iterative solution

*Recursive solution
Of course the results of the algorithms are the same, and they are really just different ways of thinking about the same thing, but I am talking about plain English ways of describing the process.
My process goes like this:


*

*Never move same tile twice in a row(obviously)

*Prioritize moving right

*When moving right, move to the closest pole that can be legally moved to.

*When moving left, move to the farthest pole that can be legally moved to.


..

These rules differ from other descriptions of the algorithm in that:


*

*The initial stack can be placed on any of the 3 pillars and still work without any adjustment to the rules needed.(Unlike solutions 2 and 3 and 4)

*You don't have to number the disks(Unlike solutions 1 and 3 and 4)
Has anyone seen this description of the puzzle before?
 A: In simple language (and note that the process is the same, of course):


*

*(pre-step) Decide on the cyclic sequence of pegs for the smallest disc to move: S-M-D or S-D-M (where "S" denotes source peg, "D" denotes destination peg, and the other peg "M" is the "mid" peg). Choose the first for even towers and the second for odd towers.

*Loop over the following moves:

*** move the smallest disc on its cycle - if this completes the tower, stop

*** make the only possible move not involving the smallest disc


Very hard to go wrong following this pair of instructions. And if you happened to pick the wrong cycle, just carry on (after the "null" move that signals a complete tower)  - the tower will move to the correct peg eventually.
A: This solution is a unidirectional version of the first iterative solution.
The difference between the unidirectional solution and the mono-directional version is the unidirectional solution doesn't specify an end position.

A simple solution for the toy puzzle: Alternate moves between the
  smallest piece and a non-smallest piece. When moving the smallest
  piece, always move it to the next position in the same direction (to
  the right if the starting number of pieces is even, to the left if the
  starting number of pieces is odd). If there is no tower position in
  the chosen direction, move the piece to the opposite end, but then
  continue to move in the correct direction. For example, if you started
  with three pieces, you would move the smallest piece to the opposite
  end, then continue in the left direction after that. When the turn is
  to move the non-smallest piece, there is only one legal move. Doing
  this will complete the puzzle in the fewest number of moves.

This description of the mono-directional version can be changed to be unidirectional if direction choices of direction are replaced with the rules from the unidirectional solution revolving around prioritizing moving right.
