How to get the effect of a roll axis as a sum of yaw and pitch axes?
I have two axes, and I need to add 'roll' to them in a way that would change the yaw/pitch but not actually add a roll third axis. I don't really know what calculations to use for this, and I couldn't really figure out how to do such a thing without adding a third axis.
the red dot in this picture shows an example pitch/yaw, as an example, imagine the yaw is 0 and the pitch is 25. the green circle shows 'fake roll'. how would I apply, using an equation of some sort, 35 degrees of roll to the red dot to move its position to the blue dot's.
thanks in advance, sorry for my improper capitalization.