Does anyone know how to calculate how the intensity of something declines as you move away from it's source? I know that typically such formulas would work in 3D space, but I'm actually after a formula that's more geared towards 2D space.
This is where I've gotten thus far:
Say you have a point that emits an effect on it's surroundings at a certain known intensity (I'll call this value "S"). Naturally, the further away one drifts from the source point, the lower the intensity of this effect will be. Theoretically, the intensity should get lower and lower as the distance from the source increases, but should never reach 0.
Now, obviously under these circumstances, there will be a distance where the intensity is 1/2 that of what is at the source point. I'll call this distance "h". So if that distance is doubled, the reduction of the effect will be double what is experienced at "h", in other words, it will be 1/4 of the source intensity. At a distance of 3 * h, the reduction will be trippled, so the intensity will be 1/6 that of the source. And so on.
Thus I can derive a formula for the intensity ("i") at any given distance ("d"):
$$ i = \left(\frac hd\right) * \left(\frac12\right) * S $$
or:
$$ i = \frac{Sh} {2d} $$
Which would seem to work pretty neatly - except when you get to a distance of h/2, the formula churns out a value of "S", or source intensity. It gets even weirder if you reduce the distance even further because then you are actually experiencing an intensity even greater then "S"!
Seeing as how the MAXIMUM intensity should only ever be "S", and that the only distance value that should ever deliver this result should be 0, I've obviously made a mistake somewhere.
If anybody knows the actual formula for this problem, I'd be grateful if you'd share it. Once again, I'm really after a 2D-space formula, not a 3D one, which I realize is probably a more obscure formula.