Ewerton
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 Sep 24 awarded Autobiographer Nov 28 comment Kinect skeleton scaling in 3d space Acctualy this is my code, i have some issues yet. stackoverflow.com/questions/13596331/… Nov 27 comment Scaling points based on a given origin. So you detailed the problem but dont detailed your solution? This is a COLABORATIVE network. Nov 27 comment Kinect skeleton scaling in 3d space Right @Ross Millikan, so, what i need to do to find the factor of each pair of joints is, for example: find the distance between SholderCenter center and Head of the Origin skeleton and find the distance between the ShoulderCenter and Head of the Destination skeleton, dividing this two values will give me the factor right? Nov 27 comment Kinect skeleton scaling in 3d space I am not using a unique factor becouse the skeleton are diferent for different persons, so i am trying to keep the body proportions and scaling. Any way, a first version of this algoritm could consider a unique factor. As asked i my previous comment, how about the reight way to calculate this factor? Nov 27 comment Kinect skeleton scaling in 3d space Your sugestion seems interesting, my origin point needs to be the HipCenter. Can you show me whats right way to find the mentioned factor? Just find the difference between each dimension (X_origin - X_destiny, Y_origin - Y_destiny and so on) or using phytagoras to find the distance betwenn Origin(x, y, z) and Destiny (x, y, z) ? . Nov 27 awarded Editor Nov 27 revised Kinect skeleton scaling in 3d space added 1072 characters in body Nov 27 awarded Student Nov 27 asked Kinect skeleton scaling in 3d space Nov 7 comment Calculating angle of human joint beyond 180° in 3D I am doing the same task, can you provide some example project? Nov 7 awarded Supporter