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visits member for 1 year, 11 months
seen Nov 28 '12 at 23:52

A Brazilian developer with a bad English, also trying to write a blog.www.ewer.com.br


Nov
28
comment Kinect skeleton scaling in 3d space
Acctualy this is my code, i have some issues yet. stackoverflow.com/questions/13596331/…
Nov
27
comment Scaling points based on a given origin.
So you detailed the problem but dont detailed your solution? This is a COLABORATIVE network.
Nov
27
comment Kinect skeleton scaling in 3d space
Right @Ross Millikan, so, what i need to do to find the factor of each pair of joints is, for example: find the distance between SholderCenter center and Head of the Origin skeleton and find the distance between the ShoulderCenter and Head of the Destination skeleton, dividing this two values will give me the factor right?
Nov
27
comment Kinect skeleton scaling in 3d space
I am not using a unique factor becouse the skeleton are diferent for different persons, so i am trying to keep the body proportions and scaling. Any way, a first version of this algoritm could consider a unique factor. As asked i my previous comment, how about the reight way to calculate this factor?
Nov
27
comment Kinect skeleton scaling in 3d space
Your sugestion seems interesting, my origin point needs to be the HipCenter. Can you show me whats right way to find the mentioned factor? Just find the difference between each dimension (X_origin - X_destiny, Y_origin - Y_destiny and so on) or using phytagoras to find the distance betwenn Origin(x, y, z) and Destiny (x, y, z) ? .
Nov
27
awarded  Editor
Nov
27
revised Kinect skeleton scaling in 3d space
added 1072 characters in body
Nov
27
awarded  Student
Nov
27
asked Kinect skeleton scaling in 3d space
Nov
7
comment Calculating angle of human joint beyond 180° in 3D
I am doing the same task, can you provide some example project?
Nov
7
awarded  Supporter