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Sep
29
comment Jumping from lower ground
Thanks a lot, will try to implement this and let you know if works. Finger crossed :D
Sep
29
comment Jumping from lower ground
Same heght stands for same plane of the character. Let assume that our character is in S(Sx,Sy,Sz) so the right jump spot must be J(Jx,Sy,Jz) so Sy e Jy must be equal on the same plane. The char is still because I must process the force in two steps: first move to jump spot and stop, Then when I say "Yes you can" jump with our fixed V :D
Sep
29
asked Jumping from lower ground
Sep
27
accepted JumpPads on fixed spot
Sep
27
awarded  Student
Sep
27
awarded  Editor
Sep
27
comment JumpPads on fixed spot
I've edited the question!
Sep
27
revised JumpPads on fixed spot
added 798 characters in body
Sep
24
awarded  Scholar
Sep
24
comment JumpPads on fixed spot
Thanks Ross for your patience :D I will try to make it works on Unity but I thinks that is a pretty easy task after you explanations :D
Sep
24
comment JumpPads on fixed spot
Ross thank for the fast answer, I will try to implement in the code and will report if works. I guess I need a specific force in x and z. In Unity 3d you can add force as vector3 to achieve a jump... I like you "push" the object in a direction with a precise force and if you are right the object will land in the spot you want :D
Sep
24
asked JumpPads on fixed spot