| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 8 months |
| seen | Apr 6 at 8:37 | |
| stats | profile views | 1 |
|
Sep 29 |
comment |
Jumping from lower ground Thanks a lot, will try to implement this and let you know if works. Finger crossed :D |
|
Sep 29 |
comment |
Jumping from lower ground Same heght stands for same plane of the character. Let assume that our character is in S(Sx,Sy,Sz) so the right jump spot must be J(Jx,Sy,Jz) so Sy e Jy must be equal on the same plane. The char is still because I must process the force in two steps: first move to jump spot and stop, Then when I say "Yes you can" jump with our fixed V :D |
|
Sep 29 |
asked | Jumping from lower ground |
|
Sep 27 |
accepted | JumpPads on fixed spot |
|
Sep 27 |
awarded | Student |
|
Sep 27 |
awarded | Editor |
|
Sep 27 |
comment |
JumpPads on fixed spot I've edited the question! |
|
Sep 27 |
revised |
JumpPads on fixed spot added 798 characters in body |
|
Sep 24 |
awarded | Scholar |
|
Sep 24 |
comment |
JumpPads on fixed spot Thanks Ross for your patience :D I will try to make it works on Unity but I thinks that is a pretty easy task after you explanations :D |
|
Sep 24 |
comment |
JumpPads on fixed spot Ross thank for the fast answer, I will try to implement in the code and will report if works. I guess I need a specific force in x and z. In Unity 3d you can add force as vector3 to achieve a jump... I like you "push" the object in a direction with a precise force and if you are right the object will land in the spot you want :D |
|
Sep 24 |
asked | JumpPads on fixed spot |