Josh
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 Jan15 awarded Yearling Jul2 awarded Curious Jan20 awarded Popular Question Aug25 awarded Popular Question Jan29 comment Integration - Partial Fraction Decomposition I'm still a bit confused about getting to the knowledge that A & B need to be linear functions, and, how you got to 1-x & x. Jan29 revised Integration - Partial Fraction Decomposition added 24 characters in body Jan29 asked Integration - Partial Fraction Decomposition Oct27 comment Computing Points in 3D Space Hm, I see. Well, I just ended up stripping down the function and rewriting it, perhaps I had a bit of otherwise bad logic. Regardless, thank you so much for your time spent helping me with this. You've guided me perfectly! :) Oct26 accepted Computing Points in 3D Space Oct26 comment Computing Points in 3D Space What eventually worked for me, as I've updated my question, was by setting the following: $x'=x\cos\theta+z\sin\theta$ and $z'=z\cos\theta-x\sin\theta$. I think you were on the right track, but maybe mismultiplied a matrix? Oct26 revised Computing Points in 3D Space added 2993 characters in body Oct26 comment Computing Points in 3D Space @AMPerrine: I updated my loop, to use radians. Oct26 revised Computing Points in 3D Space added 741 characters in body Oct26 comment Computing Points in 3D Space @AMPerrine: I did, after it was pointed out on my x-post (stackoverflow.com/q/7904281/420001), but my numbers went way off, into the -x.Xex range. Oct26 comment Computing Points in 3D Space @J.M.: I know that, however, it is not doing that. Oct26 revised Computing Points in 3D Space added 2006 characters in body Oct26 revised Computing Points in 3D Space added 2006 characters in body Oct26 comment Computing Points in 3D Space Well, I tried what you suggested, but I don't think it worked. Please see my edit. Oct26 comment Computing Points in 3D Space Ah, so you're saying it will only yield a Z of zero on the first iteration. Which makes sense, because the first point would be on the z=0. And yes, I definitely plan on calculating the points off of the initial point with an incremented $\theta$ to preserve accuracy. I'll give this a go in a bit, and report back. Thanks! Oct26 comment Computing Points in 3D Space I'm confused as to why the Z coordinate is irrelevant. If my point starts at (1, 1, 0), and I rotate it, say, 45 degrees around the Y axis, my new point should most definitely have a change in Z, right?