Christopher Perry
Reputation
Top tag
Next privilege 75 Rep.
Set bounties
 Jul 2 awarded Popular Question Mar 13 comment Rotate object around a fixed coordinate axis I'm trying to apply multiple rotations to an object in 3D space relative to a fixed coordinate axis. The problem is applying the first rotation moves the local coordinate space, so a second rotation is about that space and not the fixed space I intend. See the pic (blue is fixed space, red is first rotation, yellow is second etc.). Mar 13 comment Rotate object around a fixed coordinate axis Nope. I've asked on Reddit, Unity Answers, Game Dev stack, and here. No answer, at least not an acceptable one that actually answers my question. Mar 13 comment Rotate object around a fixed coordinate axis @Olivier I posted a more detailed version of the question here Mar 13 awarded Promoter Mar 13 awarded Tumbleweed Mar 6 asked Rotate object around a fixed coordinate axis Dec 14 awarded Supporter Sep 24 awarded Autobiographer Jul 25 revised Adding statistical weight to reviews added 40 characters in body Jul 25 asked Adding statistical weight to reviews Dec 16 awarded Popular Question Apr 25 comment Easing function, constant velocity then decelerate to zero This doesn't need to be a single equation, you can use constraints like @André Nicolas' answer below. His answer is almost what I want, it just needs to be adjusted to work with the single input I'm allowed to use for this. Apr 25 revised Easing function, constant velocity then decelerate to zero deleted 9 characters in body Apr 25 comment Easing function, constant velocity then decelerate to zero @copper.hat, I added an edit with an example function. Apr 25 revised Easing function, constant velocity then decelerate to zero added 293 characters in body Apr 25 comment Easing function, constant velocity then decelerate to zero How did you come up with k−2k(t−0.5) ? Apr 25 comment Easing function, constant velocity then decelerate to zero @copper.hat, It's definitely possible, it's used in Android and this is the way it works. Apr 25 comment Easing function, constant velocity then decelerate to zero @SammyBlack, I added a table with example values for the function. Apr 25 revised Easing function, constant velocity then decelerate to zero added 533 characters in body