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Mar
13
comment Rotate object around a fixed coordinate axis
I'm trying to apply multiple rotations to an object in 3D space relative to a fixed coordinate axis. The problem is applying the first rotation moves the local coordinate space, so a second rotation is about that space and not the fixed space I intend. See the pic (blue is fixed space, red is first rotation, yellow is second etc.).
Mar
13
comment Rotate object around a fixed coordinate axis
Nope. I've asked on Reddit, Unity Answers, Game Dev stack, and here. No answer, at least not an acceptable one that actually answers my question.
Mar
13
comment Rotate object around a fixed coordinate axis
@Olivier I posted a more detailed version of the question here
Mar
13
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Mar
13
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Mar
6
asked Rotate object around a fixed coordinate axis
Dec
14
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Jul
25
revised Adding statistical weight to reviews
added 40 characters in body
Jul
25
asked Adding statistical weight to reviews
Dec
16
awarded  Popular Question
Apr
25
comment Easing function, constant velocity then decelerate to zero
This doesn't need to be a single equation, you can use constraints like @André Nicolas' answer below. His answer is almost what I want, it just needs to be adjusted to work with the single input I'm allowed to use for this.
Apr
25
revised Easing function, constant velocity then decelerate to zero
deleted 9 characters in body
Apr
25
comment Easing function, constant velocity then decelerate to zero
@copper.hat, I added an edit with an example function.
Apr
25
revised Easing function, constant velocity then decelerate to zero
added 293 characters in body
Apr
25
comment Easing function, constant velocity then decelerate to zero
How did you come up with k−2k(t−0.5) ?
Apr
25
comment Easing function, constant velocity then decelerate to zero
@copper.hat, It's definitely possible, it's used in Android and this is the way it works.
Apr
25
comment Easing function, constant velocity then decelerate to zero
@SammyBlack, I added a table with example values for the function.
Apr
25
revised Easing function, constant velocity then decelerate to zero
added 533 characters in body
Apr
25
asked Easing function, constant velocity then decelerate to zero