Jason S
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 Feb16 revised solving linear diophantine equation with inequalities added 4 characters in body Feb16 revised solving linear diophantine equation with inequalities added 354 characters in body Feb16 comment solving linear diophantine equation with inequalities ...and is there supposed to be that much space around ${\rm mod}$? If not, what should I be using for MathJax? Feb16 asked solving linear diophantine equation with inequalities Feb16 comment A sequence of 5 cards is drawn from a standard 52-card deck,with replacement. How many sequences will have at least one king or one queen, or both? sounds correct to me.... replacement after each one? Feb12 asked determining the multiple solutions for GF(2) discrete logarithms of polynomials with partially known coefficients Feb12 awarded Notable Question Dec8 awarded Caucus Nov9 revised Simple numerical methods for calculating the digits of $\pi$ fixed mathjax typo; please don't put mathjax on plain old numbers. Nov9 comment Simple numerical methods for calculating the digits of $\pi$ that's easy: since the arctangent is a power series, convergence is dictated by the largest argument to the arctangent. In my case, it's 2/11. Oct15 comment How to move a body to a point using only velocity? NJGUY: you still need to clarify your question. What do you mean by "move" ? Are you writing software to display something at certain points in time? Or do you just want to know the velocity (vx, vy) required to get an object from point (x1,y1) to point (x2,y2) in some time T? Oct15 comment How to move a body to a point using only velocity? The writeup in Wikipedia of Bresenham's algorithm seems more complicated than it should, and also seems like it does not handle lines with steep slopes very well. This really shouldn't be that complicated. We also don't know whether NJGUY wants to draw individual pixels (in which case Bresenham's algorithm is a good match) or just wants to calculate an object's position at various positions in time. Whether you call it vector algebra or two parametric equations x = fx(t), y = fy(t), I still think it's simpler than trying to use time-independent algorithms. Oct15 comment How to move a body to a point using only velocity? @RobertHarvey: no, you don't need the slope if you are using vector algebra. Oct15 comment How to move a body to a point using only velocity? Please clarify your question. Is the second body's position fixed? Aug14 awarded Cleanup Aug14 revised LFSR with limited numbers of runs? rolled back to a previous revision Aug14 revised LFSR with limited numbers of runs? mathjax is not needed for this simple an example. Jul20 awarded Yearling Jul20 awarded Popular Question Jul2 awarded Curious