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Converting global coordinates into set of local matrices for ik skeleton creation
I have the 3d global positions of a set of joints as they move over time and the ik skeleton structure which relates them. I am currently writing some code to convert this information in .bvh file. I ...
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Using quaternions instead of 4x4 matrices for transformations
I'm interested in implementing a clean solution providing an alternative to 4x4 matrices for 3D transformation. Quaternions provide the equivalent of rotation, but no translation. Therefore, in ...