I have a coordinate system 0 which I'd first like to rotate about its z-Axis which gives me system 1, and afterwards rotate system 1 about its y-axis which gives me system 2. See picture: Both ...
Imagine you have a two noded beam in space, defined by extreme nodes 1 and 2. Image is owned by Jean-Marc Battini. To ...
I'm interested in implementing a clean solution providing an alternative to 4x4 matrices for 3D transformation. Quaternions provide the equivalent of rotation, but no translation. Therefore, in ...