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0answers
16 views

Transforming euler rotations to other coordinate system

I have a global $3D$ coordinate system, and it's transform matrix is an identity matrix. I also have an object with it's own, local coordinate system and it's transform is not identity matrix. Now I ...
0
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1answer
33 views

How can I transform coordinate systems with quaternions?

I have a coordinate system 0 which I'd first like to rotate about its z-Axis which gives me system 1, and afterwards rotate system 1 about its y-axis which gives me system 2. See picture: Both ...
0
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0answers
87 views

Update rotation matrix

Imagine you have a two noded beam in space, defined by extreme nodes 1 and 2. Image is owned by Jean-Marc Battini. To ...
5
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1answer
754 views

Using quaternions instead of 4x4 matrices for transformations

I'm interested in implementing a clean solution providing an alternative to 4x4 matrices for 3D transformation. Quaternions provide the equivalent of rotation, but no translation. Therefore, in ...