I'm trying to convert direction cosine to quaternion. But I'm little bit confused!. And I don't know if that possible or not. I have the object orientation given by the object surface normal vector ...
Imagine you have a two noded beam in space, defined by extreme nodes 1 and 2. Image is owned by Jean-Marc Battini. To ...
I'm interested in implementing a clean solution providing an alternative to 4x4 matrices for 3D transformation. Quaternions provide the equivalent of rotation, but no translation. Therefore, in ...