0
votes
1answer
69 views

Correcting plane parameters with the fixed azimuth angles

I am trying to reconstruct specific 3d objects such as cubes, pyramids and so on. For this, i am using point cloud data and then fitting planar surfaces for the segmented point patches. Planes ...
0
votes
0answers
142 views

how to get optimal vector, which is parallel to intersection line of many plane (Least Square way)

My idea is to construct the best optimal 3D line representing the intersection of many 3D planes. (As we know, due to fitting errors or data errors, the fitted planes might not intersect exactly ...
0
votes
1answer
104 views

Steepest slope gradient of a vertical plane

I know the steepest slope gradient (Azimuth) of a 3D plane can be obtained by projecting normal vector onto XY Plane. So, when the plane is slant, the steepest gradient will be a some value. ...
2
votes
1answer
94 views

Computing the point which is closest to many Planar surfaces

Suppose, i have been given different planes which orients to different direction (i.e. i know only the plane parameter of those planes). If i am able to find out planes (probably more than 3 planes) ...
1
vote
2answers
1k views

Two plane intersection and angle between 2 planes

I am trying to implement my problems in different ways. So, may be though this question has some relation to some other questions, please answer me. We know; Intersection of two planes will be given ...
2
votes
1answer
200 views

What is the most accurate method to get intersection point in 3D?

I have been given 3D point data, belonging to different planar segments. Points are not exactly laid on the planes so that I have fitted best planes using least square solutions. Now, I want to find ...
0
votes
1answer
273 views

Obtaning a quality intersection line in 3D and variance-covariances contribution

I have edited the original post and then the question look like as follows; I have been given set of points having x,y,z coordinates and they already grouped into ...
0
votes
1answer
220 views

plane intersection in practical sense

suppose i want to model a 3D plane intersections when they make a corner. that is three or more than three planes will be intersected at some corners of cubes or other volumetric objects. i can find ...