Combinatorial game theory (abbreviated CGT) is the subfield of combinatorics (not traditional game theory) which deals with games of perfect information such as Nim and Go. It includes topics such as the Sprague-Grundy theorem and is tangentially related to the Surreal Numbers.

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A game problem- double or increment by 1

Its a two player game. Initially $P=1$, and there is some fixed integer $Q>1$. A valid move consists of either increasing $P$ by $1$ or doubling it iff on doing so $P$ does NOT exceed $Q$.The ...
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Calculating the Shapley value in a weighted voting game.

Given a special case of WVG (Weighted Voting Game) of $a$ 1s and $b$ 2s and a quota q, $ [q:1,1,1,1..1,2,2,..2] $. I need help with calculating the Shapley value of a player with a weight of $2$ and a ...
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Play with pairs of numbers

Two players are playing a game. The game is played on a sequence of positive integer pairs. The players make their moves alternatively. During his move the player chooses a pair and decreases the ...
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On a game with cuisenaire rods

Here is a variation of a Nim game : consider a full set of cuisenaire rods - 10 rods of all integer lengths between 1 and 10. Set a number N between 1 and 54. Player 1 choose one of the 10 rods and ...
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Are there non-zero combinatorial games of odd order?

Are there any combinatorial games with odd order (under the usual addition of combinatorial games), apart from $0$? In Are there combinatorial games of finite order different from $1$ or $2$? I asked ...
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Optimal strategy in a match picking game

I faced this exercise making a practice exam and couldn't find the answer: Question: 2 players play the following game with matches. Each player can take in turn some matches from a bunch of ...
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The Ring Game on $K[x,y,z]$

I recently read about the Ring Game on Mathoverflow, and have been trying to determine winning strategies for each player on various rings. The game has two players and begins with a commutative ...
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Analyzing a class of vertex-deletion games

As part of the discussion on this question (Permutation Game Redux), a simple vertex-deletion game was proposed. The game is very simple. Disconnect. Players alternately remove vertices from a ...
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Chat Noir solvable?

There is a relatively simple flash game that I enjoy playing -- http://www.gamedesign.jp/flash/chatnoir/chatnoir.html is one version of it, though I've found many -- and it centers around trying to ...
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Linear Independence Game

Suppose you have a set $X$ of vectors in $\mathbb{F}_2^n$, with $|X| \ge n+1$, and consider the following game. On their turn, each player (2 player game) chooses from $X$ one vector and sets it aside ...
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“Infinito”, a combinatorial game with infinite width game-tree

I recently designed a combinatorial game (sequential game of perfect information) with an infinite branching factor, that is it has a game-tree of infinite width. I'm wondering how is it possible to ...
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Efficiently count possible nim-like moves

Consider $n$ piles of coins, with pile $i$ having $a_i$ coins. A valid move is to remove zero or more coins from each of the piles, with the constraint that atleast one pile should remain unchanged, ...
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News on SG values of Grundy's Game?

Is there any recent research into the Sprague-Grundy values of Grundy's game? It was calculated to $2^{35}$ integers but with no sight of recurrence. Has anyone come up with anything new to compute ...
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How many different Forsyth-Edwards Notation ranks are possible?

(This is a combinatorics question, and therefore more appropriate here than at the Chess Stack Exchange.) Background: in chess, board positions are recorded using a system called Forsyth-Edwards ...
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Terminology questions about a game where one may “save his progress” at the cost of a turn.

The game is for $p$ players who each start at square $1$. Each turn, a player can either roll an $m$-sided dice or place a marker on his current square. If he rolls $x\in\{2,\ldots, m\}$, he ...
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Nimber of selective compound games

Background/Definitions. Let $\alpha,\beta$ ordinal numbers. The Hessenberg sum $\alpha \# \beta$ is defined recursively as the smallest ordinal which is $>\alpha' \# \beta$ and $> \alpha \# ...
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Number Theoretic Game

2 players A and B play a game. At the start of the game, $n$ positive integers (not necessarily distinct) are written on a notebook. First, player A chooses a number from the notebook and declares it ...
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How many different chess-board situations can occur?

If you play a standard chess game on a normal $8 \cdot 8$ chess board with the usual rules: How many different "board representations" can exist? Upper bound: Well, you have 16+16 = 32 chess pieces ...
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The name of a game from the 2013 Putnam

Does the following game from the 2013 Putnam have an official name? Based on my searches, it seems to have been created just for the exam. Let $n\geq 1$ be an odd integer. Alice and Bob play the ...
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Stable Marriage Problem

I would just like clarification for the following problem: Suppose $M_1$ and $M_2$ are two stable matchings between n men and n women, and we allow each woman to choose between the man she is paired ...
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Unavoidable structure of this kind of function:$Z\rightarrow N$.

Suppose that $f$:$Z\rightarrow N$ is a surjection and $|f^{-1}(n)|=2$ for every $n\in N$. I found that there is $n\in Z$ such that $f(n)$, $f(n+1)$, $f(n+4)$, and $f(n+5)$ differ from each other. ...
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Proof that 12 in a row tic-tac-toe is a tie game?

How can be it proved that tic-tac-toe on an infinite grid (winning with 12 in a row, a column or a diagonal) can always end in a tie (with optimal strategies of both players)? There is a hint: to use ...
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Any known strategies for toads and frogs?

Are there any heuristic strategic for playing Toads and Frogs known? I reckon the optimal playthrough may be hard to achieve due to the game being NP-hard but at least something that regularly ...
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What are the available libraries or programs for finding extremes of a function with no symbolic definition?

In my current mathematical inquiry, I would like to gain insight on behaviour of a $d$-dimensional continuous function by locating its maximum over the hyperplane $\sum_{i=1}^d x_i = 1$ for $x_i$ ...
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More than Nim (combinatorics problem)

A two-player game is played with two piles of stones, with sizes m,n. On a player's turn, that player can remove any positive number of stones from one pile, or the same positive number of stones from ...
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What are the chances of shooting the moon in Hearts?

I'm posting this again here from boardgames.SE because it was suggested there that this is the more appropriate question to ask it. So, that said, here's my question: given a fair shuffle, that all ...
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S-Grundy Number

Help needed in understanding S-Grundy Number , any good tutorial. I am trying to solve Mathalon Problem 146 S-Grundy Game
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Recursive core of coalition game

Can someone please explain the recursive core concept possibly with an example? http://arno.unimaas.nl/show.cgi?fid=5152 I don't understand how the recursion works. Thank you
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What algorithms do you know for beltway reconstruction?

I've faced the beltway reconstruction problem and I've developed a simple backtrack algorithm, what algorithms do you know for this problem? Beltway Reconstruction Problem: Assume there is a set of ...
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Mathematical reason for 2-player turn-based games

I've been reading Games, Puzzles, and Computation which analyzes games through game theory and complexity theory. The authors introduce something called "Constraint Logic" as a way of modeling games ...
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Applications of Scoring Play Combinatorial Game Theory

I'm currently looking into economic applications of scoring play combinatorial game theory. Details of the theory can be found in this paper. http://arxiv.org/abs/1202.4653 A friend of mine ...
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Can “proving mathematical theorems” as a 1 player puzzle be studied in combinatorial game theory?

In Combinatorial game theory other than 2 player games 1 player puzzle games are studied too. proving a mathematical theorem is a 1 player puzzle game. So I was curious to know whether it can be ...
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Nimnumber of three pile Wythoff Game

Wythoff Game is where there are n-piles of stones and two players. Players take turn removing m stones from one pile, or m stones from more than one pile. The player who picks up the last stone ...