I'm trying to find the intersection between a line segment and a quadratic bezier triangle for my OpenCL real time raytracer. The main recomendations I've seen are to try subdivision, or tensor ...
I have a number of closed curves (contours) which I want split into groups of mutually intersecting curves. The contours are made of straight lines and bezier curves. How could I do that? Thanks!
I'm working a little program that converges on vector-based approximations of raster images, inspired by Roger Alsing's genetic Mona Lisa. (I started on this after his first blog post two years ago, ...