I need to get a very rough (and fast) $y(x)$ approximation of a simplified Cubic Bezier curve to use in my animation code, where there's only one control variable: $$ P_0 = (0, 0)\\ P_1 = (0, 0)\\ ...
I've been wanting, for quite a while now, to polish up some source code I wrote for approximating arbitrary Bézier curves to given series of points. I managed to accomplish quite a bit, but I hit a ...
I am reading a book about computer graphics. It is confusing about the various splines and their algorithms. What is the difference between natural cubic spline, Hermite spline, Bézier spline and ...
I am looking for a general transform to approximate the solution to an n-dimensional system of differential equations and initial conditions as a cubic or quadratic Bézier curve. Sorry if my ...
I subdivide a cubic Bézier curve at a given t value using de Casteljau’s algorithm, which yields two cubic Bézier curves. Afterwards I “scale” the second curve (proportionally). I’d like to reconnect ...