I'm trying to find a nice algorithm to trace a sky route between 2 points of a planet. Here is where I am : https://dl.dropboxusercontent.com/u/17657227/migrationGlobe/index.html (or here ...
My aim is to smooth the terrain in a video game. Therefore I contrived an algorithm that makes use of bezier curves of different orders. But this algorithm is defined in a two dimensional space for ...
I have 3 perpendicular vectors representing an object in 3d space... Heading Right Up ...and I would like to be able to 'fly' this object so that it ends up at a ...