0
votes
0answers
34 views

$3D$ surfaces multivariable Calculus

A surface is constructed as follows: First a curve $(0, y, −((y − 1)^2)((y + 1)^2))$ is drawn in the yz–plane. Then a parabola $(u, u^2)$ is drawn in the uv–plane. Finally, in each plane y = b, a copy ...
0
votes
1answer
38 views

3D plane rotation about a line

In three dimensional space we have a plane and a line. These can be oriented in any way. The plane is rotated about the line by n degrees, meaning that originally the position of the plane is fixed to ...
0
votes
2answers
66 views

The easiest way to find distance between point and a line defined by two points in 3D [closed]

Let's assume I have two points with coordinates $(x,y,z)$ and $(x_1,y_1,z_1)$ and there is line between them. I am given a point with coordinates $(x_2,y_2,z_2)$. What's the easiest way to calculate ...
0
votes
1answer
24 views

Rotating a plane defined by a normal and a distance from the origin around an arbitrary point in 3D space

I have a plane defined by its normal and its distance from the origin. I have a rotation matrix and a point in 3D space around which to do the rotation. What formula will allow me to do the rotation? ...
0
votes
2answers
28 views

Considering a convex polygon lying on a plane in 3D space, how can I know if a point on that plane lies inside or outside that polygon?

I have a plane in space and a polygon in it. I know the position of each vertices making the polygon. I also know the position of the point on the plane. How can I know whether the point is inside or ...
2
votes
1answer
19 views

Dot product of any point on plane and its normal

I was trying to find the distance between a point and a 3D line with parametric equations. On the web, I found a video detailling the steps. https://www.youtube.com/watch?v=9wznbg_aKOo At 2:20, the ...
0
votes
1answer
26 views

Translation of basis for a vector space on the specified distance

In the Euclidean space $XYZ$ is a basis $X_1Y_1Z_1$ defined that is specified by the vectors $\overrightarrow {O_1X_1}$, $\overrightarrow {O_1Y_1}$ and $\overrightarrow {O_1Z_1}$. How to calculate ...
0
votes
2answers
136 views

Difference between Euclidean space and vector space?

I often hear them used interchangeably ... they are very complicated to make any use of. Wikipedia words: Euclidean space: One way to think of the Euclidean plane is as a set of points ...
1
vote
1answer
70 views

number of planes possible such that it is equidistant from 4 non coplanar points

If there are for non coplanar points find the number of planes such that all four of them are equidistant from the plane . Sorry one of those problems where dont know what to do . How should i do this ...
0
votes
1answer
29 views

Vectors In Three Dimensions

Hi! I am working on some online homework for my calc2 class and I am having trouble with this problem. I first set $r_1$ and $r_2$ equal to one another to get $(-1-4t, 2+2t, -14+2t)=(-13+4t, 8-2t, ...
2
votes
1answer
239 views

Find normal vector of circle in 3D space given circle size and a single perspective

I don't really know what to search up to answer my question. I tried such things as "ellipse matching" and "3d circle orientation" (and others) but I can't really find much. But anyways... I have ...
-1
votes
1answer
106 views

How to draw arrows by rotating lines in 3d space?

I am trying to figure out direction vectors of the arrowheads of an arrow. Basically I'm given a normalized direction vector ...
0
votes
2answers
43 views

How to find a normal vector from an equation in the form f(x,y)?

If I have an equation $f(x,y)$ which given the $x$ and $y$ coordinate, it gives you the $z$ coordinate. How can I find the normal (directional) vector of the the point $(x,y,f(x,y))$? This would be ...
1
vote
0answers
16 views

Why is tree traversal the fastest ray-box method?

I'm learning ray tracing (the problem of intersecting a ray, aka a vector, against a 3D box defined by a max and a min point) and I'm wondering: why is a tree traversal (e.g. bounding volume ...
0
votes
1answer
80 views

How to rotate a 3d vector to be parallel to another 3d vector using quaternions?

I have a vector (a,b,c) and another vector (d,e,f). I'm trying to rotate (a,b,c) so its parallel to (d,e,f) using quaternions. I need help understanding how I would do this. I have so far that a ...
0
votes
0answers
35 views

Shooting a grenade - angle throwing

In my 3D simulation/game I need to shoot a grenade from a grenade launcher. The movement of the grenade is already setup by someone else. all I need is to give him the pitch angle of the grenade ...
0
votes
3answers
48 views

Determining if a point is inside two planes

I have two planes(Plane 1 and Plane 2) the normals ($n_1$ and $n_2$) of which are known to me. How do I determine if a point is inside the two planes? By inside I mean the 3d space between Planes 1 ...
0
votes
1answer
30 views

Linear Algebra: finding specific linear combinations which meet the criteria

Consider any three vectors u,v,w in 3-dimensional space s.t joining the three vectors by straight lines forms a triangle. Under what condition on c,d,e will the combination cu + dv + ew fill the ...
0
votes
2answers
277 views

Find tangent vector to surface given a point on the surface and its normal vector (for a sphere)

I need to know how to find a tangent vector to a point on the surface of a sphere if I am given the point P and the normal vector at that point N. I know that there are many possible tangent vectors ...
1
vote
2answers
42 views

Problem with vector multiplication

I have this plane problem and the answers are released for it. I don't understand this specific part: Why does : (i + 4k) x (3j - k) = -12i + j + 3k. I tried using the cross product method, however, ...
3
votes
2answers
149 views

What is (fundamentally) a coordinate system ?

Consider the following construction of vectors and points. Let's start with a vector space, or more specifically a coordinate space $F^N$ over a field $F$ and of $N$ dimensions. The elements of this ...
0
votes
1answer
105 views

How to calculate the points of the triangles making up an Octahedron?

Ok guys, I'm not a great mathematician but will try to work this as accurately as I can. I hope someone can help me. I am drawing some 3D objects and I am having trouble drawing an Octahedron. I ...
0
votes
1answer
167 views

Unit Vector Based on Angle with XY-YZ-XZ Planes

this may be a simple one but lets assume I have 3 angles (a,b,c) and I want to know what unit vector makes such angles with the XY-YZ-XZ planes. Another question is that I wanna know if a,b and c are ...
1
vote
1answer
769 views

Finding Rotation Axis and Angle to Align Two “Oriented Vectors”

In general, one can align a 3D vector $\vec A$ to another 3D vector $\vec B$ by rotating $\vec A$ around the axis $\| \vec A \times \vec B \|$ by the angle $\arccos{(\| \vec A \| \cdot \| \vec B ...
5
votes
0answers
51 views

Generating a 3d ribbon from a series of points

I am attempting to generate a 3d ribbon from a set of 3d points. The idea is to generate a realistic ribbon which follows those points. In its current state, one example looks like this: In this ...
1
vote
2answers
262 views

Finding a point on a 3d line

I have two points in 3D which will create a single ray. I am trying to find a point on that ray which intersects a plane who's y coordinate is 0. So how do I find a point on a 3D line when I know the ...
2
votes
2answers
136 views

Getting angles for rotating $3$D vector to point in direction of another $3$D vector

I've been trying to solve this in Mathematica for $2$ hours, but got the wrong result. I have a vector, in my case $\{0, 0, -1\}$. I want a function that, given a different vector, gives me angles DX ...
0
votes
0answers
20 views

Resolving bearings for tilted structure (vector rotations)

I am trying to find a neat solution to resolving bearings for a tilted structure. For example, if I know that a hub is $268.74^{\circ}$ and offset ($X = -3.542 $m, $Y = -1.857$ m, $Z = 2.013$m) with ...
1
vote
0answers
29 views

sweeping edges till they get a given elevation on an oblique plane

I am constructing wireframe model of 3d objects (prisms,..etc.). from a triangular mesh, I have obtained boundary points and fit striaght lines in order to get polygon edges refering to prism ...
1
vote
0answers
91 views

Mathematical Basis for Dimetric Projection

For a school project, I need to make a program that can plot $y = f(x,z)$ using a form of dimetric projection. I was given the projection formulae $$\begin{align*} x' &= x + sz\cos(\theta)\\ y' ...
2
votes
1answer
458 views

Angle between different rays (3d line segments) and computing their angular relationships

I have several positions (say A,B,C,..) and I know their coordinates (3d). From each point, if a certain ray is passing in a way to converge them at a given (known) point (say O). This point O ...
0
votes
2answers
552 views

Calculate distance from plane to parallel plane in O using vector and normal

I'm trying to figure out what's the best method to get the distance between two planes where i have the normalized vector of the plane and a point in the plane. What I want to do is to create a ...
3
votes
1answer
282 views

Finding intersection of 2 planes without cartesian equations?

The planes $\pi_1$ and $\pi_2$ have vector equations: $$\pi_1: r=\lambda_1(i+j-k)+\mu_1(2i-j+k)$$ $$\pi_2: r=\lambda_2(i+2j+k)+\mu_2(3i+j-k)$$ $i.$ The line $l$ passes through the point with ...
2
votes
4answers
142 views

Why can a plane be defined with its normal line?

The title is worded a bit confusingly. I apologize, I just couldn't think of how to phrase it. Either way, say you have the plane $x+2y-4z=8$ The normal line will have direction $x=1, y=2, z=-4$ So ...
0
votes
0answers
72 views

Turn any shape to circle

I'm looking at trying to calculate and re position 3d vectors to align in a new position to form a circle. I've achieved this already however only when all points are evenly distributed in the same ...
1
vote
2answers
119 views

Calculating new vector positions

I'm using the following formula to calculate the new vector positions for each point selected, I loop through each point selected and get the $(X_i,Y_i,Z_i)$ values, I also get the center values of ...
1
vote
1answer
210 views

Calculate vector position

I'm trying to calculate & move vertices to their average "radius" and form a circle from these new positions. Example: I have 8 vertices selected, I have a little script in Maya that will iterate ...
0
votes
1answer
45 views

New vector position

How can I calculate the new position of a 'point', with just a distance value coming from the center of the selection. Example: I have 8 vertices selected, I have a little script in Maya that will ...
1
vote
1answer
102 views

How can I find the position vector?

There are two planes intersecting at a line. Plane 1: $x - 2y + z - 9 = 0 $ Plane 2: $x + y - z + 2 = 0$ There is a point $A = (p, q, 1)$ on the line of intersection. How can I find $p ...
1
vote
1answer
426 views

How to generate an ordered list of vertices of a cube from a face and a normal vector

Consider a cube with faces we'll call "left", "right", "front", "back", "top" and "bottom". The cube can be described by $0 \le x,y,z \le 1$. To name the faces, we'll say $x$ extends to the right, ...
1
vote
1answer
3k views

How to find perpendicular distance from point to plane in 3D

The line $L_1$ passes through point $A$ whose position vector is $3i - 5j + 4k$, and is parallel to the vector $3i + 4j + 2k$. The line $L_2$ passes through the point $B$ whose position vector is $2i ...
2
votes
1answer
40 views

least number of planes intersecting a finite number of points in space, but not intersecting origin.

Let $$\mathbb{R}^*=\mathbb{R}-\{0\}$$ and $$N=\{0,...,n\}$$ and $$\mathcal{M}=\{ A\subseteq \mathbb{R}^3\times\mathbb{R}^* \mid (\forall\mathbb{x}\in N^3:\mathbb{x}\ne 0)(\exists(\mathbb{a},d)\in ...
0
votes
1answer
116 views

How to move a one 3D line from three 3d parallel lines

I have 3 parallel line segments (say AB, CD, and EF are line segments and they are nearly horizontal) lay on 2 slanted planes which have been intersected through the CD. If I projected all the line ...
3
votes
2answers
2k views

Point on the left or right side of a plane in 3D space

I have an alpha plane determined by 3 points in space. How can I check if another point in space is on the left side of the plane or on the right side of it? I need a fast solution for plug-in ...
0
votes
2answers
504 views

3D Cartesian Coordinates System revolve around a specified axis

I have a 3d cartesian coordinates system and now I want to rotate a point $p(x_0, y_0, z_0)$ arround a specified axis $v(v_x, v_y, v_z)$ like $(1,1,1)$,and the angle is $\theta$,finally I want to get ...
0
votes
1answer
73 views

particle with radius 'r' hits the plane. what is the point of contact?

A large particle with radius r hits the plane with perpendicular 'n' and passing through ,q'. I need to check whether it hits the plane or not. In order to do that I need to find the point of contact. ...
1
vote
1answer
187 views

Given velocity and position, when does it hit the plane?

A particle at position $p$ and velocity $\vec{v}=\langle x,y,z \rangle$ hits the plane orthogonal to vector $\vec{n}$ and passing through point $q$. When does the particle hit the plane? I calculated ...
2
votes
1answer
222 views

How to recover three successive rotations of a vector

I have a vector, which I rotated with respect to $x$, $y$ and $z$ axes, respectively. Now I want to recover this operation, that means I want to bring it to the previous position by rotating it with ...
13
votes
8answers
20k views

Calculate Rotation Matrix to align Vector A to Vector B in 3d?

I have one triangle in 3d space that I am tracking in a simulation. Between time steps I have the the previous normal of the triangle and the current normal of the triangle along with both the current ...
2
votes
1answer
280 views

Calculating angle of human joint beyond 180° in 3D

I'm having some trouble calculating the angle of an human joint in 3D using the Microsoft Kinect. Here's an example of the angle of the elbow (using the shoulder and wrist joint): Image of example ...