I'm looking for a good book (idiot proof) for learning all the magic behind computing matrices, quaternions, euler angles, orientation in 3d space and more... Book needs to have examples and ...
I was searching for a practical book that can drive me through the mathematical process that is needed to create 3D shapes. With shapes i mean everything possible, from the nature to the ...
I'm a first-grade highschool student who has been making games in 2D most of the time, but I started working on a 3D project for a change. I'm using a high-level engine that abstracts most of the math ...