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I wanted to know if there are other "special" angles when using the rotation matrices in 3D. Looking at them I see that if the value of $\theta = 0$ or $\theta = 2\pi$ then the rotation matrices are the identity matrix, therefore vector doesn't change at all.

Are there other "special" values for $\theta$ to consider?

The rotation matrices are as follow:

$$ R_x = \begin{pmatrix} 1 & 0 & 0 \\ 0 & \cos \theta & -\sin \theta \\ 0 & \sin \theta & \cos \theta \\ \end{pmatrix} $$

$$ R_y = \begin{pmatrix} \cos \theta & 0 & \sin \theta \\ 0 & 1 & 0 \\ -\sin \theta & 0 & \cos \theta \\ \end{pmatrix} $$

$$ R_z = \begin{pmatrix} \cos \theta & -\sin \theta & 0 \\[3pt] \sin \theta & \cos \theta & 0\\[3pt] 0 & 0 & 1\\ \end{pmatrix} $$

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What's $\theta$? –  joriki Mar 3 '13 at 18:03
    
The angle of the rotation... Check the update :D –  BRabbit27 Mar 3 '13 at 19:17
    
Well I'd certainly consider $\theta=\pi$ special. Beyond that, much depends on what you mean by "special". –  Andreas Blass Mar 3 '13 at 22:43
    
Ok, i tried with $\theta=\pi$ and I see it changes the sign in the rotating axes. For instance, making a rotation about $Rx$ of the vector $a(x,y,z)$ transform the vector into $a'(x,-y,-z)$, is this a kind of reflection? I think we have the same meaning of "special" :D –  BRabbit27 Mar 4 '13 at 6:53
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