I have this data:
Game 1: 7.0/10.0, Reviewed: 1000 times Game 2: 7.5/10.0, Reviewed: 3000 times Game 3: 8.9/10.0, Reviewed: 140,000 times Game 4: 10.0/10.0 Reviewed: 5 times . . .
I want to manipulate this data in a way to make each rating reflective of how many times it has been reviewed.
For example Game 3 should have a little heavier weight than than Game 4, since it has been reviewed way more. And Game 2's 7 should be weighted more than Game 1's 7.
Is there a proper function to do this scaling? In such a way that
ScaledGameRating = OldGameRating * (some exponential function?)