Recently I've started looking at building a 6 degree of freedom motion simulator based on a Stewart Platform. Although it's unlikely to be built due to time, money and space constraints, I'm still looking at writing some software for it as software development is my day job.
I've been able to get motion data from Flight Simulator such as acceleration and pitch and roll amount, and some reverse kinematics to actually control the platform, but have no idea on where to go to get an idea of the math needed to translate between these two. My aim is to get a 3d model working first then maybe build a small scale platform as a proof of concept.
I've been reading through a few papers on the subject but since I don't really have a engineering background they're not making much sense.
If anyone could provide some first steps or some more layman type papers to start building an algorithm up, it would be much appreciated.