is there some function or procedure that I can apply to normalize the result of a division (or any other operation, really) to values between 0 and 1? I.e., given two values X and Y, is there some "func(X/Y)" whose result is between 0 and 1?
The reason I need this is quite nerdy: I'm preparing a RPG setting where interdimensional travel is possible, "dimension" meaning another universe where physics are different from our own. To measure how different the "target" universe is, a product of fundamental constants (i.e., gravitational force, speed of light, etc.) is used, and compared between the two universes. For example, the product of the target universe contants divided by the product of ours.
Ideally, this comparison would yield a result between "1" (totally compatible universe, laws equal to our own) and "0" (totally different universe). But I don't know how to achieve this.
Thanks in advance.