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I'm a programmer, i create software, i was searching for a book with a practical approach about geometry and how to create shapes.

Probably i'm searching for a book with some practical algorith about linear algebra; I really don't know, but i know that i'm looking for a practical approach for real-world computation, i'm pretty sure i'm not looking for some fractal just for nerding around :P.

My favourite language is C++, if this can drive you to a more specific aid.

EDIT: especially about 3D figures, about convex shapes, fields, vectors, something like that.

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Quit nerding around, nerd! Being curious about the world around us never got anyone anywhere. (Just sarcasm of course, see answer below.) – rschwieb Jun 26 '12 at 21:43
You might get better answers if you ask this on one of the programming stackexchanges. – Potato Jun 26 '12 at 21:48
I think you question is quite generic. Anyway you can consider the John Vince's books for computer graphics. – Vittorio Patriarca Jun 27 '12 at 8:28
Not C++ but have a look at Mathematical Illustrations: A Manual of Geometry and PostScript. – lhf Jun 28 '12 at 2:31

Have you searched around for geometry programs written in C++? Being the good programmer that you are, you will probably get some ideas from the sourcecode.

The first one I ran across appears to be called Blitz3D.

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thank you for your hint but C++ code == specific implementation of an algorithm, the algorithm is something derived from mathematical laws in my case, if i had to follow your advice I'd be simply ignoring 2 fundamental steps. – user827992 Jun 26 '12 at 21:52
@user827992 Then when you write your question, ask for laws, and then don't write that you're looking for "some practical algorithms". – rschwieb Jun 26 '12 at 21:59

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