# I am so confused!

Alright, so I have a triangle that is part of a mesh (3d model) and I need to get the rotation of it's x,y and z axis. Did I say all that right?

rotation of y axis (Math.toDegrees(Math.atan(min.getYf()/max.getYf())

How to get min and max:

Vector3 min = new Vector3((float)Math.min((float) Math.min(v3[s][0].getXf(), v3[s][1].getXf()), v3[s][2].getXf()),
(float)Math.min((float)Math.min(v3[s][0].getYf(), v3[s][1].getYf()), v3[s][2].getYf()),
(float)Math.min((float)Math.min(v3[s][0].getZf(), v3[s][1].getZf()), v3[s][2].getZf()));

Vector3 max = new Vector3((float) Math.max((float)Math.max(v3[s][0].getXf(), v3[s][1].getXf()), v3[s][2].getXf()),
(float)Math.max((float)Math.max(v3[s][0].getYf(), v3[s][1].getYf()), v3[s][2].getYf()),
(float)Math.max((float)Math.max(v3[s][0].getZf(), v3[s][1].getZf()), v3[s][2].getZf()));

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Is your question purely a grammatical one, or is there a mathematical part as well? –  Ryan Budney Dec 7 '10 at 1:53
I need to know how to ask this question so I can ask the question here properly, because I've tried twice: math.stackexchange.com/questions/13294/… math.stackexchange.com/questions/13272/… –  CyanPrime Dec 7 '10 at 1:56
What do you have, and what are you expecting to get from what you have? Give a concrete example, and it might help us sharpen your query. –  Ｊ. Ｍ. Dec 7 '10 at 1:58
I have the verteices –  CyanPrime Dec 7 '10 at 2:06
@CyanPrime: I believe that you are confused. You seem to have a large project that involves many coordinate transformations. Please take some time to understand something about the subject and formulate questions more carefully. For example, angles are between things. Don't just ask for "the angle", but for "the angle between A and B". If you can clearly define A and B, you may answer your own question, and if not somebody else may answer the question you have instead of the one they guess you have. –  Ross Millikan Dec 7 '10 at 14:21
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